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 . All images are zipped .D64 images, and run on CCS64 or WinVice.

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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with userport driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.

HOX's 64


Zap Zone

Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade: Shoot 'Em Up
Tape Loader: Zap 'n Load

A tutorial game, I originally wrote for Scene World Magazine. You can find the Full source available in Scene World Issue 27

This is a simple single screen shoot 'em up game, in which requires 1 player only. It features full on animated background characters, and gives you a basic idea on how path movement formation really works.

This is a score attack game. Using a joystick plugged into port 2. Your mission is to move your ship around the animated scene and do battle against the aliens. There are 20 different alien formation in which you will need to survive. Shoot frantically and watch out for them. Should an alien smash into your space ship, a life will be lost. All lives lost will result to the game being over. Keep blasting at the aliens before all of your lives have been lost. Score as many points where possible. Good luck!