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 . All images are zipped .D64 images, and run on CCS64 or WinVice.

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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with userport driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.


CCS64
VICE
HOX's 64

X
Xmas Crazy
Programming: Richard Bayliss
Graphics: Richard Bayliss, Exile/Civitas
Music: Richard Bayliss
Genre: Puzzle
Tape Loader: Dance-A-Load/Martyload


Fuzzle has a job at Santa's present factory and his job is to drop presents into the correct boxes while those gifts are trundling across the conveyer belt. The colours must match accordingly before releasing the presents. However, there is a cheeky little fella, who just wants to throw snowballs, when he faces you, to slow you down with your job. Good luck :)





X-Force (2015) - Final version 
Programming: Richard Bayliss
NTSC Fixing and testing: Dirk Schmitt
Graphics: Saul Cross, Carl Mason
Music: Richard Bayliss, Paul Hannay (Feekzoid)
Genre: Shoot 'Em Up - Horizontal Scrolling
Tape Loader: Thunderload by Martin Piper and Richard Bayliss

Available in physical disk + tape form from Psytronik Software

PAL+NTSC Compatible

Also includes: X-Force (Commodore Format Archive), and X-Force Crazy Hack
(
This is the final version, of X-Force, (inspired by Hewson's Subterranea). This game was originally released by Psytronik Software in 2015. This game is now available as a FREE digital download from THE NEW DIMENSION. If you like horizontal scrolling space shoot 'em ups, and you would like the physical disk + tape version of this game, then please check out Psytronik's web site by clicking on the link above. Now features in game sound effects as well as music.

You were mining for minerals on planet Darx, which could be used to shield Earth from future alien invasion. Unfortunately as you fell asleep, a mothership beams up your X-Force ship, and aliens capture you and throw you into a glass prison. When you wake up, you find yourself trapped in a glass chamber. Luckily for you, you have a heavy duty Laser Beam in your jacket's inside pocket. You get the laser out and blast yourself free. Alarms go off, and you find your ship. Unaware that aliens are out there waiting for you.

The aim of this game is to fly across 16 different zones in the underworld. In a bid to make your escape, you have to fight against aliens that try their best at ramming your ship. Each level's zone is protected by lazer gates. Should your ship crash into any background, lazer gate or aliens, it will self-destruct. Should you have enough lives, the ship will rebuild itself teleporting you back to the cockpit. Should the last life be lost, you will die and Earth will have no shield.

At the end of each level will be a big boss. In order to get past this part of each level you can do two things. Either shoot the evil alien, or just let it pass by. Should you destroy the alien after 30 shots (Sometimes this will be a tough challenge), you'll be rewarded and extra life. Can you escape through all 16 zones, or will Earth have to put up with future alien invasion. The future relies on you. Good luck. You'll need it!





X-Force (2014)
Programming: Richard Bayliss
NTSC Fixing: Dirk Schmitt
Graphics: Saul Cross
Music: Richard Bayliss
Genre: Shoot 'Em Up - Horizontal Scrolling
Tape Loader: Thunderload Quickfire by Martin Piper
(
This is the TND version, which features trance music. The game was originally written for the Commodore Format Power Pack 63, and contains a very special version for the Power Pack which featured music by Feekzoid, which was originally composed for a GTW game, Breakthrough by Jon Wells. Music was of course used with permission by Jon. Should you want to try the Feekzoid music version of this game, then I would recommend you visit the Commodore Format archive, and download the CF Power Pack tape 63. Have fun.

You were mining for minerals on planet Darx, which could be used to shield Earth from future alien invasion. Unfortunately as you fell asleep, a mothership beams up your X-Force ship, and aliens capture you and throw you into a glass prison. When you wake up, you find yourself trapped in a glass chamber. Luckily for you, you have a heavy duty Laser Beam in your jacket's inside pocket. You get the laser out and blast yourself free. Alarms go off, and you find your ship. Unaware that aliens are out there waiting for you.

The aim of this game is to fly across 16 different zones in the underworld. In a bid to make your escape, you have to fight against aliens that try their best at ramming your ship. Each level's zone is protected by lazer gates. Should your ship crash into any background, lazer gate or aliens, it will self-destruct. Should you have enough lives, the ship will rebuild itself teleporting you back to the cockpit. Should the last life be lost, you will die and Earth will have no shield.

At the end of each level will be a big boss. In order to get past this part of each level you can do two things. Either shoot the evil alien, or just let it pass by. Should you destroy the alien after 30 shots (Sometimes this will be a tough challenge), you'll be rewarded and extra life. Can you escape through all 16 zones, or will Earth have to put up with future alien invasion. The future relies on you. Good luck. You'll need it!




X-PLORE - Star Fortresss
Programming: Richard Bayliss
Graphics: Richard Bayliss, Exile/Civitas
Music: Dr. Coldcut/Cult
Genre: Shoot 'em Up
Tape Loader: Stoat's Turbo Tape


Blast your way through the deadly barrier and make it to safety. Avoid the falling planets. This is an expanded version of the 2K minigame entry I done. Not too impressed with this game, still I had fun programming it, although I should'nt have in the first place.