Richard's Commercial C64 Game Projects

Woolly Jumper + Sheepoid DX
UNLEASH THE SHEEP!

Baaah, baaah baaah goes the sheep. Until one day they get sucked into two computer games. Oh, did I just say THAT?. Ah well. The New Dimension, Psytronik Software and RGCD are very proud to present you two exciting game titles in one compilation for the COMMODORE 64, and COMMDORE 64 GAME SYSTEM. SHEEPOID DX and WOOLLY JUMPER. It's time to UNLEASH THE SHEEP!

WOOLLY JUMPER V4

This is the FINAL revised version of Woolly Jumper, in which you control Pepito the Sheep, a cute woolly character in which has ate some mushrooms, and drank some of the farmer's beer. Unfortunately the poor little guy got so drunk, he crashed into a barrel and knocked himself out. Other sheep pondered around the fields and discovered the poor sheep lying on the ground. The other sheep attempted to wake Pepito up, but little did they know that he was in a deep sleep. During Pepito's sleep, he finds himself trapped in a dream. A nightmare in fact. Welcome to MINDSPACE. The biggest nightmare alien world for Pepito.

In this game, you control Pepito the sheep, who has to find his way from the start to the finish of 16 different worlds in Mindspace, jumping platforms, shooting aliens and try to locate a way out of the hostile worlds. Simply by calling for a mother ship to pick him up and take him to a new world. Each world is guarded by fleets of aliens, in which Pepito can shoot to help him progress further. During Pepito's ordeal, he can pick up power ups which can boost his fire power, protect him, or pick up a power up which is totally useless and should be avoided. If Pepito touches an alien and is not wearing a miner's helmet, or he touches an deadly obstacle, or falls into the wet stuff, it is an early bath for him. Can pepito escape Mindspace and return back to his real world, and wake up?. Only one thing for it ... Play the game :)

Actual screen shots from the tape version:



Woolly Jumper Consists of:

- 16 levels of platform jumping action
- Stylish game graphics by Shaun Pearson and Steve Day
- Assorted power ups to help Pepito during his nightmare
- Awesome front end presentation (Unlike the 16KB version, which was limited)
- High score table
- Nice loading picture by Steven Day
- Proper end sequence (Unlike the 16KB version, which just had a few lines of text)
- Sheep screaming
- Music in different moods, according to level
- Addictive challenging fun

Credits for Woolly Jumper



Programming, sound and music by Richard Bayliss
Additional technical support by Martin Wendt (Jump Physics) and Achim Volkers (Background Animation)
Graphics and design by Shaun Pearson
Tape loading system by Martin Piper and Mastered by Richard Bayliss
Loading artwork by Steven Day

SHEEPOID DX

In 2011, Sheepoid was made for the RetroVision 2011 on screen gaming compo. Now 2 years later for its second anniversary ... SHEEPOID IS BACK ... Now it features new commercial quality look, and more enhancements than it's predecessor. Oh no, Earth is under a major threat by an alien mothership controlled by goats. Scientists have transported two sheep to explore the ship. It has been discovered that there are 24 wormholes inside the ship, taking sheep to different zones, in which assorted aliens are entering. One ship appears at the bottom and another appears on the right in each world. Your mission is to guide the two sheep inside each zone, bleating the aliens to their own death, and rescue fellow sheep. Collecting the sheep will award sheep bombs, which will wipe EVERYTHING that appears in sight (apart from your two sheep). Only a certain amount of aliens need to be wiped out before warping through the next wormhole. Shoot a fellow sheep who is trying to be rescued, and you will be punished 1000 points. It's a real crazy arcade action inspired by Laser Zone by Jeff Minter, but with a difference :)

Actual screenshots from the tape version:




Sheepoid DX consists of the following:

- Retro presentation
- Brand new sound effects
- 24 Levels of pure bleating great fun
- Nice loading picture by Steven Day
- High score table
- End screen
- Smooth background animation
- Much nicer and stylish game graphics
- New music
- Arcade style sound effects
- Pure addictive fun

Credits for Sheepoid:



Programming, sounds and music by Richard Bayliss
Technical support by Achim Volkers and Georg Rottensteiner
Graphics by Trevor (Smila) Storey
Tape loader system by Martin Piper, with modifications by Richard Bayliss
Loading artwork by Steven Day

Credits for the full game compilation

DISK



Disk Menu, game programming, sounds and music by Richard Bayliss
Technical support by Martin Wendt and Achim Volkers
Graphics by Trevor Storey (Sheepoid DX), Shaun Pearson (Woolly Jumper) and Steve Day (Loading Screens and WJ Logo)
Duplication by Kenz / Psytronik Software

TAPE



Game programming, sounds and music by Richard Bayliss
Graphics by Trevor Storey (Sheepoid DX), Shaun Pearson (Woolly Jumper) and Steve Day (Loading screens and WJ Logo)
Thunderload Tape Loader system by Martin Piper, with modifications by Richard Bayliss (Loading stripes, and ability to show loading picture)
Duplication by Kenz / Psytronik Software

CARTRIDGE



Game programming, sounds and music by Richard Bayliss
Technical support by Martin Wendt, Achim Volkers and Georg Rottensteiner
Graphics by Trevor Storey (Sheepoid DX), Steve Day (Loading pictures and WJ Logo) and Shaun Pearson (Woolly Jumper)
Cartridge build by Martin Wendt

Cover artwork for all disk, tape and cartridge versions by Trevor Storey, Woolly Jumper logo by Steve Day.

HEALTH WARNING FOR SHEEPOID DX

Like it's predecessor. Sheepoid DX consists of in game colour fading strobe lighting effect, which some people could find unsuitable. If you suffer from any particular health condition in which strobe lighting can be harmful. Please make sure you disable the effects before playing the game.


For the deluxe DISK, Tape  and digital download version of the game, please visit

PSYTRONIK SOFTWARE

or for the Cartridge version, please visit

RGCD


Please note that Sheepoid DX and Woolly Jumper will only work on PAL C64 systems. Due to the lack of knowledge of NTSC, we don't program for NTSC platforms of the Commodore 64.

All games were created as a hobby project, and to show how much we all love the Commodore 64 today and we are still fighting hard to support the retro games scene.

Thank you :)