
Richard's Commercial C64 Game
Projects
Woolly Jumper + Sheepoid DX
UNLEASH THE SHEEP!
Baaah, baaah baaah goes the sheep.
Until one day they get sucked into two computer games. Oh, did I just
say THAT?. Ah well. The New Dimension, Psytronik Software and RGCD are
very proud to present you two exciting game titles in one compilation
for the COMMODORE 64, and COMMDORE 64 GAME SYSTEM. SHEEPOID DX and WOOLLY JUMPER. It's time to UNLEASH
THE SHEEP!
WOOLLY JUMPER V4
This is the FINAL revised version of Woolly Jumper, in which you
control Pepito the Sheep, a cute woolly character in which has ate some
mushrooms, and drank some of the farmer's beer. Unfortunately the poor
little guy got so drunk, he crashed into a barrel and knocked himself
out. Other sheep pondered around the fields and discovered the poor
sheep lying on the ground. The other sheep attempted to wake Pepito up,
but little did they know that he was in a deep sleep. During Pepito's
sleep, he finds himself trapped in a dream. A nightmare in fact.
Welcome to MINDSPACE. The biggest nightmare alien world for Pepito.
In this game, you control Pepito the sheep, who has to find his way
from the start to the finish of 16 different worlds in Mindspace,
jumping platforms, shooting aliens and try to locate a way out of the
hostile worlds. Simply by calling for a mother ship to pick him up and
take him to a new world. Each world is guarded by fleets of aliens, in
which Pepito can shoot to help him progress further. During Pepito's
ordeal, he can pick up power ups which can boost his fire power,
protect him, or pick up a power up which is totally useless and should
be avoided. If Pepito touches an alien and is not wearing a miner's
helmet, or he touches an deadly obstacle, or falls into the wet stuff,
it is an early bath for him. Can pepito escape Mindspace and return
back to his real world, and wake up?. Only one thing for it ... Play
the game :)
Actual screen shots from the tape
version:


Woolly Jumper Consists of:
- 16 levels of platform jumping action
- Stylish game graphics by Shaun Pearson and Steve Day
- Assorted power ups to help Pepito during his nightmare
- Awesome front end presentation (Unlike the 16KB version, which was
limited)
- High score table
- Nice loading picture by Steven Day
- Proper end sequence (Unlike the 16KB version, which just had a few
lines of text)
- Sheep screaming
- Music in different moods, according to level
- Addictive challenging fun
Credits for Woolly Jumper

Programming, sound and music by Richard Bayliss
Additional technical support by Martin Wendt (Jump Physics) and Achim
Volkers (Background Animation)
Graphics and design by Shaun Pearson
Tape loading system by Martin Piper and Mastered by Richard Bayliss
Loading artwork by Steven Day
SHEEPOID DX
In 2011, Sheepoid was
made for the RetroVision 2011 on screen gaming compo. Now 2 years later
for its second anniversary ... SHEEPOID IS BACK ... Now it features new
commercial quality look, and more enhancements than it's predecessor.
Oh no, Earth is under a major threat by an alien mothership controlled
by goats. Scientists have transported two sheep to explore the ship. It
has been discovered that there are 24 wormholes inside the ship, taking
sheep to different zones, in which assorted aliens are entering. One
ship appears at the bottom and another appears on the right in each
world. Your mission is to guide the two sheep inside each zone,
bleating the aliens to their own death, and rescue fellow sheep.
Collecting the sheep will award sheep bombs, which will wipe EVERYTHING
that appears in sight (apart from your two sheep). Only a certain
amount of aliens need to be wiped out before warping through the next
wormhole. Shoot a fellow sheep who is trying to be rescued, and you
will be punished 1000 points. It's a real crazy arcade action inspired
by Laser Zone by Jeff Minter, but with a difference :)
Actual screenshots from the tape
version:


Sheepoid DX consists of the following:
- Retro presentation
- Brand new sound effects
- 24 Levels of pure bleating great fun
- Nice loading picture by Steven Day
- High score table
- End screen
- Smooth background animation
- Much nicer and stylish game graphics
- New music
- Arcade style sound effects
- Pure addictive fun
Credits for Sheepoid:

Programming, sounds and music by Richard Bayliss
Technical support by Achim Volkers and Georg Rottensteiner
Graphics by Trevor (Smila) Storey
Tape loader system by Martin Piper, with modifications by Richard
Bayliss
Loading artwork by Steven Day
Credits for the full game compilation
DISK

Disk Menu, game programming, sounds and music by Richard Bayliss
Technical support by Martin Wendt
and Achim Volkers
Graphics by Trevor Storey (Sheepoid
DX), Shaun Pearson (Woolly Jumper) and Steve Day (Loading Screens and
WJ Logo)
Duplication by Kenz / Psytronik Software
TAPE

Game programming, sounds and music by Richard Bayliss
Graphics by Trevor Storey (Sheepoid DX), Shaun Pearson (Woolly Jumper)
and Steve Day (Loading screens and WJ Logo)
Thunderload Tape Loader system by Martin Piper, with modifications by
Richard Bayliss (Loading stripes, and ability to show loading picture)
Duplication by Kenz / Psytronik Software
CARTRIDGE

Game programming, sounds and music by Richard Bayliss
Technical support by Martin Wendt, Achim Volkers and Georg Rottensteiner
Graphics by Trevor Storey (Sheepoid DX), Steve Day (Loading pictures
and WJ Logo) and Shaun Pearson (Woolly Jumper)
Cartridge build by Martin Wendt
Cover artwork for all disk, tape and cartridge versions by Trevor
Storey, Woolly Jumper logo by Steve Day.
HEALTH WARNING FOR SHEEPOID DX
Like it's predecessor.
Sheepoid DX consists of in game colour fading strobe lighting effect,
which some people could find unsuitable. If you suffer from any
particular health condition in which strobe lighting can be harmful.
Please make sure you disable the effects before playing the game.
For the deluxe DISK, Tape and digital download version of the
game, please visit
PSYTRONIK
SOFTWARE
or for the Cartridge version, please visit
RGCD
Please note that Sheepoid DX and
Woolly Jumper will only work on PAL C64 systems. Due to the lack of
knowledge of NTSC, we don't program for NTSC platforms of the Commodore
64.
All games were created
as a hobby project, and to show how much we all love the Commodore 64
today and we are still fighting hard to support the retro games scene.
Thank you :)