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 . All images are zipped .D64 images, and run on CCS64 or WinVice.

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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with userport driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.


CCS64
VICE
HOX's 64

W

Wash Out
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Collect and avoid
Tape Loader: Dance-A-Load/Martyload


Collect those falling gems to raise the current, also avoid those falling boulders. There are 15 levels in total, can you complete them all or will you just fail miserably :o)




Water Caper V2
Programming: Richard Bayliss (Using SEUCK by Sensible Software and Enhancements)
Graphics: Richard Bayliss
Music: Chris (TLF) Lightfoot
Genre: Shoot 'em up (SEUCK)
Tape Loader: Dance-A-Load/Martyload


Snodge has been tossed into the water. Feeling rather annoyed, Snodge undergoes a quest, which is to reach the surface of the water, and make it to freedom. One problem is that there are sea creatures out to stop him. Can he get out of the water before he gets attacked by the terrors of the deep?




Woolly Jumper (Sheep in Mind Space) - Unofficial release version!
Programming: Richard Bayliss
Exomizer decruncher source: Magnus Lind
Graphics: Richard Bayliss, Steve Day, Shaun Pearson
Music: Richard Bayliss
Genre: Arcade (Platform)
Tape Loader: Thunderload (Martin Piper)



Pepito the Sheep has fallen asleep and finds himself trapped in 8 different worlds and his dreams in mind space become a huge nightmare. Poor Pepito must find the whistle on each planet to call for a rocket to take him off that nightmarish planet. You must jump over platforms and shoot at the aliens that come by. Avoid jumping into the water, or other background obstacles, otherwise you won't get very far.

Production notes:
While you are still waiting for Sheepoid 2 - Woolly Jumper to become an extended and final full game. I have released a special version of the 16KB game, which I entered for the 2011 RGCD 16KB cartridge game competition. I had this great idea to add Steve's nice picture before the game started (As I couldn't do this for the 16KB game, due to memory issues. However, I have also paid tribute to yet another fantastic loader system which may have brought you back memories. Listen to the loader tune, it will sound familiar. :)