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To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 images, and run on CCS64 or WinVice.

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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with userport driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.


CCS64
VICE
HOX's 64

T
Target-X
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Unknown
Tape Loader: Mastersoft Disk to Tape Extra


Move your target on to the moving objects. Hold fire to score points, while those enemies are moving. If enough points are scored before time runs out, then you will move on to the next level.  This was actually my first ever proper game I wrote in Assembly language. It was pretty difficult stuff to handle and I was pretty pleased with the final result.




Target-X 2
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Unknown
Tape Loader: Mastersoft Disk to Tape Extra


Move your target on to the moving objects. Hold fire to score points, while those enemies are moving. If enough points are scored before time runs out, you move on to the next level




Tarkus
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Shoot 'em up (Horizontal Scrolling)
Tape Loader: 202 Turbo Tape


Blast enough aliens to complete the level and watch out for them colliding into you. Also watch out for the deadly background. Crash into this and you will become toast. :o)




Trance Sector (FULL GAME)
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Puzzle (Collect and Avoid)
Tape loader and protection: Daniel Kahlin



The Cygma Elite are storing nuclear pods in a storage facility called the Trance Sector. They are saving those pods to build a huge powerful laser bomb, which could wipe out the universe. You have agreed to enter 32 floors of the Trance Sector, collecting every single pod in sight. Each floor is heavily guarded by seekers. You must use your cunning plans to avoid those rockets getting to you. Dare you leave the Trance Sector alive or will the Cygma Elite become unstoppable?





Trance Sector (14 level playable demo)
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Puzzle (Collect and Avoid)
Tape Loader: Enthusi/Onslaught


Trance Sector. A game with no story. Who needs a story for this game anyway? The idea of this game is to move around the 14 arenas picking up all of the radioactive pods in which are stored in the core tiles. You must remove each and every single core pod to be able to move on to the next level. To stop you in your tracks are four tracker missiles. Once a tracker missile spots you, it will charge towards you in a straight direction. Move out the away of those missiles or your ship becomes toast. Avoid crashing into blockers, getting captured in a forcefield prison, and staying too long on the conveyor belts. You have a race against time.





Trance Sector Ultimate
Programming: Richard Bayliss
Techsupport: Achim Volkers
NTSC Bugfix: Dirk Schmitt
Cartridge support: Martin Wendt, Georg Rottensteiner
Graphics: Saul Cross, Akira/Genesis Project
Music: Richard Bayliss
Genre: Puzzle (Collect and Avoid)
Tape loader: Martin Piper and Richard Bayliss



This is a very special edition of Trance Sector. It features a modern day presentation, new music and 64 pre-packed levels screens. Nicely put together with brand new graphics by Akira/G*P and Saul Cross. The game also consists of two different game modes, and hard thumping trance tracks. The game is also NTSC compatible.

All planets of the solar system are under threat from the Cygma Elite. They have built a massive factory on an unnamed planet, called the "Trance Sector". They also threaten to use the facility to store enough nuclear pods in order to cause a sonic boom. The armageddon bomb is on its way. Should it be activated, all planets of the Solar System will be wiped out. This is where your help is required ...

You have been transported across to the unnamed planet, where the 32 storey Trance Sector is placed. Your mission is to enter the factory, and dispose of all of the dangerous podules. One problem gets in your way. The deadly high-intelligent security systems. Should a seeker spot your ship in its tracks, a rocket gets fired towards you. GET OUT THE WAY if you can. Other obstacles are out there to either help you or slow you down (Press up on the front end to show the help screen). Can you destroy all 32 floors of the Trance Sector, or will all of the planets feel the fate of armageddon? ... You are our only hope.





Trash Course
Programming: Thorsten Schreck (Using Sideways SEUCK by Jon Wells), Richard Bayliss (Additional programming and enhancements)
Graphics: Richard Bayliss, Thorsten Schreck
Music: Richard Bayliss
Genre: Shoot 'em up (SEUCK)
Tape Loader: Dance-A-Load/Martyload


This is a game for one or two players. Your town is under threat by a gang, who have built a power plant that leaks pollution into the river. Your mission is to drive your car across the map, collecting trash cans and shooting at things that pass by. Watch out for the deadly walls and buildings, cacti, etc and try to reach the final building and destroy it. Good luck drivers!!