Richard's C64 Game Projects
of the Tomato : Status - Finished and Complete
After playing the BASIC type in
game called "Attack of the Tomato". I was rubbing my hands to launch a
sequel just for a laugh called "Revenge of the Tomato" - and show how a
better concept could be made. Unlike the type in game, Revenge of the
Mega Tomato consists of a scrolling background, and an additional
concept (Rescue civillians in threat from the waves of the tomatoes).
This turned into a huge mapped horizontal scrolling blaster - featuring
a final show down. Yes, a giant tomato. :)
Update note: There have been a few
bugs left in this game, which I had trouble with ironing out. The
collision detection between the bullets and the enemy sprites are not
very good. Some alterations are required to make this game feel better.
Revenge of the Tomato
Bionik Granny Returns : Status -
Finished and Complete
Remember Bionic Granny for the C64,
back in 1984? What a terrible game this was (and may have been written
using a games creator software). 26 years later Granny makes a comeback
in a more souped up arcade adventure, ready to clobber hell out of yet
more passers by. This is only a small game project which will be
released as Public Domain software when it has been finished. Therefore
as soon as it is finished, you can download the game from our web site.
Granny Returns successfully got complete. Compared to the Bionic
Granny, this game gave the cantankerous evil woman a good clobbering.
Results turned out exceptionally well, and people enjoyed it. A better
version (where the gamer had to constantly press the joystick to whack
the passers by) was eventually produced and re-released.
Bionik Granny Returns page
- Status: Finished and Complete
A psychedelic crazy game in which
you control 2 micro sheep, blasting hell out of the vortex raiders.
This game was inspired by Laser Zone. I originally wrote it for my
first appearance at RetroVision 2011, as a competition game. Also the
theme of the event was a Llamasoft jolly. You control two sheep, which
have to defend the universe from everything cloned as various objects.
The game had some witty 1-liners and also some 1980's style sound
effects. There were loads of strobe effects involved.
Sheepoid got finished and complete.
The game was showed at RetroVision 2011 and it turned out well on the
big screen. Despite that I had found a bug that crashed the game to a
blue screen READY. prompt. This problem eventually got fixed after the
event, and it got released on to real disk and tape format courtesy
with Psytronik Software. Although a free download of the game exists.
2 - Woolly Jumper - Status: Finished and Complete
No game diary, but a blog about
this neat platform game. It's a game where you are Pepito the Sheep,
knocked out in his sleep. The game is set where Pepito has to jump over
16 levels crammed with various landscapes and obstacles in Mind Space.
The cute 'ickle sheepoid can have a good blast at the enemy invaders,
collect powerful weapons and also has to locate a whistle to call for a
Woolly Jumper was successfully
complete, but there was a minor flaw in the game, related to the
sheep's jump mechanics. Enthusi/Onslaught jumped in to fix the jump and
some additional bugs. The game turned out much better and it got
released on a double game pack cartridge by RGCD, and a Disk / Tape
media by Psytronik Software. The game will eventually be uploaded as a
free download from the TND some time soon.
- Status: Finished and Complete
A new version of Sheepoid with
nicer graphics, and additional elements - breaking the mould in game
play. We are not offering this game for download, as RGCD and Psytronik
Software are getting first release of this game. However, if you would
like try out our playable preview of the game, then check out Commodore
Free issue 68. This game's featured on the cover tape :)
Sheepoid DX got successfully finished
and features on a double pack, along with Woolly Jumper. The game
eventually got released by Psytronik Software and RGCD. Sadly it didn't
turn out well like the original Sheepoid did. I had a comment which
said that the game looked too good, to be Sheepoid. Ah well, we can't
please everyone :)
Commodore Free -
Sub Hunter - Status: Finished and
Sub Hunt on the VIC 20 was quite
stunning in my childhood memories, but the Commodore 64 conversion of
the original was very crap. No excuses, because we did one better and
paid tribute to the original VIC 20 conversion of the game and ended up
getting a bit carried away and making it the official game of 2008!.
This game took over 4 years to make and it finally got released by
Psytronik Software in October 2008.
This was a real challenge, but
working as a team with Frank Gasking really got this game into NUMBER
ONE of my top 5 projects. The game got released on disk / tape by
Psytronik Software in 2008, and then released on to cartridge in
December 2012. After Christmas 2008 approached, Sub Hunter got released
as a free download on the TND web site, so people could try the game
out, to see if it was worth adding to their collection. Sub Hunter was
one of my most successful games to date so far.
The Sub Hunter page
Sector - Status: Complete (Now Available)
The game Transector was naff on the
C64. Time to pay tribute to a brand new game. Well, for RetroVision
2012 I came up with an idea of Trance Sector. It is simply inspired by
Transector by S.Kellett, but this game is completely different, with
additional tiles to play with your mind. To kick in we have some high
C64 trance musical scores. During play you control a small ship around
64 arenas, collecting pods and having to watch out for the seekers. We
released a playable demo of this game to RetroVision, for people to
have a little go (or longer) and it turned out to be pretty much
addictive. We will be updating our blog now and then about the game as
we progress (Much easier to do).
Trance Sector got finished back in
2012, and a special competition edition was created for Revival 2013,
which I also attended. The game eventually got released on the TND web
site, and will be featured in a special limited cartridge edition of
Trance Sector called "Trance Sector Ultimate".
Tales - Status: Cancelled
Jungle Story meet SEUCK? No, not
SEUCK. Amazon Tales is a co-op game production with Alf Yngve. An
Elephant has been let loose from the tribe's veterinary hut. You have
been sent to the Amazon to find the elephant. Also watch out for the
evil tribes and vicious critters that roam. Armed with a bag full of
stones. You use these to try to help get through the Amazon. This game
was 75% finished and made it to RGCD's 16KB cartridge competition - We
are even going to expand it even further later on this year - to try
and make it into a full commercial title.
Although the 75% version of the game
was finished. I felt that the game, itself was literrally finished, but
with some small bugs. I have decided to go no further with the game, as
I was pretty much happy with the 75% result. It wasn't intended as a
commercial release any how.
- Status: Finished and Complete
A new game is planned for the next
RGCD 16KB cartridge compo 2013. The game is a puzzle game in which you
control a ball which has to INVERT all of the game tiles correctly
within a certain time limit. Sounds exactly like "Sensitive" doesn't
it?. Well the game does involve falling through holes, but there's
going to be additional tiles which will take some kind effect on the
player as well. The size of the game screen is wrong :) It will be
re-designed one day and the coding will commence.
has been successfully finished and completed. There were two different
versions of this game that got released. The first was a 16KB version
of the game, and also there was a version with a built in editor, which
was released on Christmas Day 2013.
Stunt Boat Challenge - Status: Cancelled
From the defunct Real Speed We Need
source, I was working on a shoot 'em up game called Ultimate Stunt Boat
Challenge, which featured some neat graphics by Frank Gasking.
game sadly never got finished. I also lost interest in the game, due to
a lot of problems I had. A lot of the source code had been lost since a
PC crash, back in 2009. I had to buy a new PC at the time. I managed to
recover some of the source, but sadly not the latest source code. All
that lies is the remaining preview on the TND games page that was
released during the production of this project.
Stunt Boat Challenge
in the Air - Status: Cancelled
Strap yourself into an airplane and
head for the heights in this co-op TND/Art Ravers game project,
originally was Sideways SEUCK, but it is not going this time. This game
project was frozen due to working on my 16KB cartridge compo entry
Sheepoid 2 - Woolly Jumper, and expanding WJ as well (Which is now
complete). The concept is a Sub Hunter (esque) game set in the air, but
with some additional features, such as enemies shooting, etc. Features
graphics by Wayne Womersley. The concept of game design is based in the
1985 era (If I was told right).
Up in the Air has been CANCELLED, due
to the lack in motivation with this version of the game in
general. It has been a pain
in the neck most of the time, and one project I least enjoyed working
on, thus will not be coming back to it. Wayne planned to be a
game in the style of Sub Hunter but with 1985 style graphics (as a
tribute to the classic Mastertronic Releases). Sadly the project didn't
work out at the end.
There are some things on the positive side about Up in the Air. Wayne
and I are still discussing about a newer version of the game, and hope
to get Trevor Storey involved. The plan is to make a shoot 'em up game
(With exactly the same name) where you shoot assorted enemies, collect
balloons on each stage, and battle against the bosses sometime near to
the end of this year, or some time next year.
Up in the Air page