C64 Contributor's Page
This section of the TND web site consists of programs, written by all friends and contributors. Being games, demos, tools or whatever, I am happy to help support people who write stuff for the good old Commodore 64 computer, even if they are SEUCK games, or anything like that :o)

If you have a game, or anything you would like me to release on to this page (This is where you could be a mega star) then please bung me an email and attach a .D64, .T64 or .PRG to the usual email address.

To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 images, and run on CCS64 or WinVice.

By downloading this software, you automatically agree to follow this agreement of usage
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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with user port driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.


CCS64
VICE
HOX's 64

0 / A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z

U

Ulysses II RX (New)

Programming: Synchro (Using SEUCK), Martin Piper (SEUCK Redux)
Graphics: Synchro
Music: Richard Bayliss
Genre: Shoot 'Em Up (SEUCK)
Tape loader: Thunderload 7 by Martin Piper and Richard Bayliss

Human kind is under threat by a sacred script heavily guarded by an energy source. Should this be read out. A major destruction will take place ending human life forever. You have been sent into space and then taken board on to a giant mother ship for a tough mission. Your mission is to recapture that script, by battling against a series of evil energy. Pick up energy diamonds in order to gain more points - giving possibility of extra lives. Shoot the enemies which approach you. Avoid trying to fly over high walls - you won't get very far. Can you destroy the energy beam and recapture the script and save human kind? Good luck ... You'll need it!
Downloadme






Uncle Smarty
Programming: Roberto Ricioppo (Created using S.E.U.C.K)
Graphics: Roberto Ricioppo
Music: Roberto Riciopp
Genre: Shoot 'Em Up (SEUCK)
Tape loader: Thunderload 7 by Martin Piper and Richard Bayliss

Uncle Smarty is working at a robot factory, when things had gone horribly wrong. A malfunction on the mainframe, has reprogrammed all of the robots to turn psycho on its creator. That is you of course! ... In order to fix this big issue, you must blast your sonic pulses at the robots, in order for them to be destroyed. Be extremely careful, whatever you do, as they can also fire out pulse rays as well. Can you find the mainframe computer, repair it, before a robot invasion takes place?
Downloadme





Up in the Air (Game Preview)
Programming: Wayne Womersley (Using Sideways SEUCK)
Graphics: Wayne Womersley
Music: Richard Bayliss
Genre: Arcade (SEUCK)
Tape loader: Spectacular Copy Turbo

This is a playable preview of a game idea, which Wayne has come out with, and he wants me to try and do a programmed side scrolling shoot 'em up of exactly the same game, based on the sideways SEUCK idea - but better. The concept here is simple. Fly your toy airplane around the skies. Shoot down the enemy toys and burst yellow balloons to boost your score.
Downloadme





Important - Author's rights on this page

All productions on this web site have been either submitted by the game authors themselves, their friends/contact or were used with permission. All programs on this site are freely distributable for use on a real Commodore 64/128 or C64 emulators. However the authors still retain copyright to their stuff and we like to obey these copyright laws by keeping software in good form. Therefore if you copy any of these programs for your friends/contacts, please keep everything the way it is meant to be (as on this site). If the author at any chance want their programs removed (i.e. now sold commercially) then they have the right to do so and we will be happy to do exactly that.

Secondly. Have you written a game (SEUCK, Assembly, etc.) then please email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if suitable, upload it on to our web space.