C64 Contributor's Page
This section of the TND web site consists of programs, written by all friends and contributors. Being games, demos, tools or whatever, I am happy to help support people who write stuff for the good old Commodore 64 computer, even if they are SEUCK games, or anything like that :o)

If you have a game, or anything you would like me to release on to this page (This is where you could be a mega star) then please bung me an email and attach a .D64, .T64 or .PRG to the usual email address.

To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 images, and run on CCS64 or WinVice.

By downloading this software, you automatically agree to follow this agreement of usage
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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with user port driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.


CCS64
VICE
HOX's 64

0 / A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z

R
Read Num 64
Programming: Joonas Lindberg
Graphics: Joonas Lindberg
Music: N/A
Genre: Utility (Conversion)
Tape Loader: N/A - Disk Only!

This is a little program by Joonas that converts normal number digits into words. Don't use this with your maths homework - that's cheating :).
Downloadme




Renovator
Programming: Simon Peterson (Using SEUCK)
Graphics: Simon Peterson

Music: Drax/Vibrants
Genre: Arcade (SEUCK)
Tape Loader: Dance-A-Load/Martyload

A game that made it second place in the first TND SEUCK compo. You are the renovator, stranded on an alien planet, it is up to you to hunt down the evil alien species and wipe out their deadly renovation project. Watch out because those evil aliens are very hostile and have plans of attack. If you encounter any mean aliens, your best bet will be to fire lasers at them.
Downloadme




Road Course
Programming: Shaun Pearson (Using S.E.U.C.K)
Graphics: Shaun Pearson

Music: JVD/Focus and Moog/Keen Acid
Genre: Arcade Racing
Tape Loader: Thunderload

This is a game for one or two players. You are on a busy motorway, needing to reach the finish line. There are other traffic vehicles in your way. Avoid crashing in to those and watch out for tight bends, otherwise you will crash. Collect enough stars for an extra life.

Downloadme




Road Rash 64
Programming: Marq Watkin
Graphics: Marq Watkin

Music: Richard Bayliss
Genre: Arcade (Racing+Beat 'Em Up)
Tape Loader: Spectacular Copy Turbo

Marq's second ever game. Guide your biker through the obstacle course, and knock your opponents off their other bikers and reach the finish line. 

Important note: When game is over (Totalled appears on screen) you will have to reset and load the game in again).

Downloadme




Rocketman
Programming: Gaetano Chiummo (Created using Sideways SEUCK), Martin Piper and Richard Bayliss (SEUCK Enhancements)
Graphics: Gaetano Chiummo

Music: Gaetano Chiummo (Title music), Richard Bayliss (Loader Music)
Genre: Arcade (S.E.U.C.K)
Tape loader: Thunderload Tape V1

An evil dragon and its private army have landed on the Earth! The population is running away, while the local hero, the Robotic Rocket Man - who tried the fight the evil back has been imprisoned. Help him escape the factory and lead him to the hidden cave where the evil drago lies.
Downloadme





Rotator
Programming: GRG/Shape, Glenn Davanger
Graphics: Kjell Nordbo

Music: GRG/Shape
Genre: Puzzle (Misc)

Get all those numbers in sequence by rotating the jumbled numbers. Take you time as there is no time limit or lives in this production. Just enjoy the fun side of it. :o)

Downloadme





Important - Author's rights on this page

All productions on this web site have been either submitted by the game authors themselves, their friends/contact or were used with permission. All programs on this site are freely distributable for use on a real Commodore 64/128 or C64 emulators. However the authors still retain copyright to their stuff and we like to obey these copyright laws by keeping software in good form. Therefore if you copy any of these programs for your friends/contacts, please keep everything the way it is meant to be (as on this site). If the author at any chance want their programs removed (i.e. now sold commercially) then they have the right to do so and we will be happy to do exactly that.

Secondly. Have you written a game (SEUCK, Assembly, etc.) then please email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if suitable, upload it on to our web space.