C64 Contributor's Page
This section of the TND web site consists of programs, written by all friends and contributors. Being games, demos, tools or whatever, I am happy to help support people who write stuff for the good old Commodore 64 computer, even if they are SEUCK games, or anything like that :o)

This is where *you* come involved. If you have written anything you would like us to add to our web site then please contact me and I'll sort it out for you.
Before you do however. Please read the guidelines

To be able to download, please click on the disk icon, under the name.

 . All images are zipped .D64 images, and run on CCS64 or WinVice.

By downloading this software, you automatically agree to follow this agreement of usage
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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander (you can also use XM1541-cable with Starcommander and with user port driver under XP too Wink ) Alternatively, you can download one of those three highly recommended C64 emulators.

HOX's 64

0 / A / B / C / D / E / F / G / H / I / J / K / L / M / N / O / P / Q / R / S / T / U / V / W / X / Y / Z


26KB Frequency Counter
Programming: Matteo Angelini
Graphics: CBM
Music: N/A
Genre: Utility
Tape loader: N/A

A small tech utility which uses the CIA2 TIMER A and B. Read on screen instructions on how to use this utility.


4 A Win
Programming: Matteo Angelini
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Strategy / Board Game
Tape loader: TapeToolBuild by Martin Piper

Play against a friend or the C64, or watch a demonstration mode of the C64 vs ZX SPECTRUM. The object of the game is to simply match 4 counters in a row horizontally, vertically or diagonally to win the game. The opponent can also do that :)


162 Police in Action
Programming: Roberto Ricioppo (Using SEUCK)
Graphics: Roberto Ricioppo
Music: Roberto Ricioppo
Genre: Shoot Em Up (SEUCK)
Tape loader: Thunderload 7 by Richard Bayliss and Martin Piper

162 Police are in action. As one of the 162 police officers you must rid the city of criminal gangs. Simply by shooting at them. Can you put an end to the big crime wave, and restore peace and justice back to the community? Your job is to protect and serve the public after all.

360 Arm
Programming: Shaun Pearson (Using SEUCK)
Graphics: Shaun Pearson
Music: JVD/Focus
Genre: Arcade (SEUCK)
Tape loader: Spectacular Copy Turbo

A nice bit of a SEUCK masterpiece. Fly, shoot and destroy. Watch out for one or two surprises in the game also. :o)

3,000 Kung Fu Maniacs (Playable Demo)
Programming: Alf Yngve (Using SEUCK), Richard Bayliss (Enhancements)
Graphics: Alf Yngve
Music: Richard
Genre: Arcade (SEUCK)
Tape loader: Thunderload 7

This is a 1 level playable preview of 3,000 Kung Fu Maniacs. The idea of this game is to help your Master of Awesome fight his way across the streets of Ninjasville, punching and kicking those evil ninjas out of the way. They will fight back ferociously. Can you get to the other side of the street before the ninjas capture you? You can pick up scrolls to give you a useful or useless power up, but be very careful. Should you get hit, you'll lose your power up.

8K Game Cartridge Screen Demo
Programming: Joseph Rose
Graphics: PETSCII
Music: N/A
Genre: Demo
Tape loader: N/A

Enter SYS 32768 and select which demonstration programs you'd like to check out.


Important - Author's rights on this page

All productions on this web site have been either submitted by the game authors themselves, their friends/contact or were used with permission. All programs on this site are freely distributable for use on a real Commodore 64/128 or C64 emulators. However the authors still retain copyright to their stuff and we like to obey these copyright laws by keeping software in good form. Therefore if you copy any of these programs for your friends/contacts, please keep everything the way it is meant to be (as on this site). If the author at any chance want their programs removed (i.e. now sold commercially) then they have the right to do so and we will be happy to do exactly that.

Secondly. Have you written a game (SEUCK, Assembly, etc.) then please email richard-bayliss(a)blueyonder.co.uk and we'll evaluate it and if suitable, upload it on to our web space.