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. All images are zipped .D64 images, and run on CCS64 or WinVice.
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be able to use these follwing files. You will need to transfer the
.D64/.PRG images to a real Commodore 64 using an XE151 cable with Star
Commander, or alternatively download one of those three highly
recommended C64 emulators.
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Collect 'em up Tape Loader: Spectacular Copy
.Guide Fluff around the air,
collecting credits. After enough credits are collected you will move on
to the next level. You will have a certain time limit to complete each
level. Pressing the fire button releases fluff into the air.
For Speed We Need Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Racing Tape Loader: Stoat's Turbo Tape
A racing game, in which you
are to drive through the deadly road. You must survive through the time
limit to be able to progress on to the next level. 4 levels only on
Speed We Need V2 Programming:
Richard Bayliss Graphics: Richard Bayliss,
Nori Khiat Music: Richard Bayliss Genre: Racing Tape Loader: Moo-tilation
This is an improved version of
the original For Speed We Need. Now features a front end, some improved
music, and also tweaks to the main code. Nicer cars as well, with
special thanks to Nori Khiat for his sprites. :o)
Freespace 2075 Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Miscellaneous Tape Loader: Action Replay
Control your player around the
screen, and drop a space mine so that the enemies will smack bang into
it. As soon as enough enemies have been hit, you will advance on to the
next level. This was my first ever long(ish) game project in 1999,
which took a few months to make, so did not really get released until
Goes Splatt! Programming:
Richard Bayliss Graphics: Richard Bayliss Music: Richard Bayliss Genre: Arcade - Frogger Tape Loader: Turbo 250 Loader
1, 2, 3, hop to it! Help your
frog across the road to meet a friend, then hop back down again to meet
another friend, but watch out for the traffic that passes across the
screen. I guess I really should have called this game "Frogs and
Motorways 3", as it feels something like that. Don't those cars look
terrible. Hahahaha! Well, I wasn't a good graphics person at that time.
Still, I am sure you can get some fun out of this game.