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Bomb Catch
Programmed by Richard Bayliss in Blitz Basic
Graphics by Richard Bayliss
Music by Richard Bayliss
Released: December 2007


My first ever Blitz Basic game (Which I originally created to learn the basics to Blitz Basic programming. Actually this nifty game is probably one of the first programs I wrote in Blitz Basic.

This game is based on Crapcade Games' Bomb Catch, originally written by Mark Watkin. The idea of this game is to move your bucket with the mouse (left/right) and collect those falling bombs. If you let one explode then a life will be lost. Lose all 3 and game is over. However if you collect 50 bombs, the level difficulty will become higher and those bombs will eventually fall faster, causing you to panic. After the eighth level, the game starts at level 1 again and will keep repeating until game is over.  Challenge your friends or family to see who can score the highest score. Have loads of fun.



Jeffy
Programmed by Richard Bayliss in Blitz Basic
Graphics by Richard Bayliss
Music by Richard Bayliss
Released: October 2009


My second ever Blitz Basic programmed game. This is a remake of my Commodore 64 game, Jeffy, which I wrote in 2005. This game features some enhancements, high octane trance music, 20 levels of hard game play, a nice front end, a spiffy end sequence and also a high score table loader/saver. What else could you ask for?

You are a drunken fuzzy creature called Jeffy, who is trapped in a world of deadly bugs. The evil wizard has sent you down there and your only way out is to collect a certain amount of stars before the clock runs out or before all 5 lives are lost. The higher you progress to a level the bugs will change there sense of speed. Therefore making game play harder. Sound effects were from the 6000 royalty free sound effects CD by Cosmi Software.



Snodge's Bad Day


Programmed by Richard Bayliss
Graphics by Philip & Richard Bayliss
Music by Richard Bayliss
Released: May 2004

Help Snodge the biblet collect enough cherries to make a nice cherry pie. Watch the clock, and avoid those falling weights, else the game's up!
This game was programmed using Dark BASIC professional. Requires Direct X 9 or higher to work properly.