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Bomb
Catch
Programmed by Richard Bayliss in
Blitz Basic
Graphics by Richard Bayliss
Music by Richard Bayliss
Released: December 2007
My first
ever Blitz Basic game (Which I originally created to learn the basics
to Blitz Basic programming. Actually this nifty game is probably one of
the first programs I wrote in Blitz Basic.
This game is based on Crapcade Games' Bomb Catch, originally written by
Mark Watkin. The idea of this game is to move your bucket with the
mouse (left/right) and collect those falling bombs. If you let one
explode then a life will be lost. Lose all 3 and game is over. However
if you collect 50 bombs, the level difficulty will become higher and
those bombs will eventually fall faster, causing you to panic. After
the eighth level, the game starts at level 1 again and will keep
repeating until game is over. Challenge your friends or family to
see who can score the highest score. Have loads of fun.
Jeffy
Programmed by Richard Bayliss in
Blitz Basic
Graphics by Richard Bayliss
Music by Richard Bayliss
Released: October 2009
My second ever Blitz Basic programmed game. This is a remake of my
Commodore 64 game, Jeffy, which I wrote in 2005. This game features
some enhancements, high octane trance music, 20 levels of hard game
play, a nice front end, a spiffy end sequence and also a high score
table loader/saver. What else could you ask for?
You are a drunken fuzzy creature called Jeffy, who is trapped in a
world of deadly bugs. The evil wizard has sent you down there and your
only way out is to collect a certain amount of stars before the clock
runs out or before all 5 lives are lost. The higher you progress to a
level the bugs will change there sense of speed. Therefore making game
play harder. Sound effects were from the 6000 royalty free sound
effects CD by Cosmi Software.
Snodge's
Bad Day
Programmed by Richard Bayliss
Graphics by Philip & Richard Bayliss
Music by Richard Bayliss
Released: May 2004
Help Snodge the biblet collect
enough
cherries to make a nice cherry pie. Watch the clock, and avoid those
falling weights, else the game's up!
This game was programmed using Dark BASIC professional. Requires Direct
X 9 or higher to work properly.
