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 . All images are zipped .D64 images, and run on CCS64 or WinVice.

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To be able to use these following files. You will need to transfer the .D64/.PRG images to a real Commodore 64 using an XE1541 cable with Star Commander
(you can also use XM1541-cable with Starcommander and with userport driver under XP too :) Alternatively, you can download one of those three highly recommended C64 emulators.

CCS64
VICE
HOX's 64

B

Bah, Humbug!
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Breakout
Tape Loader: Dance-A-Load/Martyload

Merry Christmas? Bah Humbug. That's what Uncle Scrooge would have said. Anyway, this game is NOTHING to do with The Christmas Carol story. You are Mr.Frosty, a young snow man who has been sent out into the cold to collect enough presents for Santa - as one of his elves was just too drunk to do that. Unfortunately at this time of day, the ghost of Christmas spirit decided to play up and cause havoc. It is up to Mr. Frosty to jump on one of the three platforms, collect presents, and watch out for various objects. Some are good objects, others are bad. Best to play this game to find out as we don't want to show any surprises. :o)



 



Balloonacy
Programming: Richard Bayliss
Graphics: Richard Bayliss, Hiram Kumper, Marq Watkin
Music: Richard Bayliss
Genre: Arcade - Crazy Balloon
Tape Loader: Dance-A-Load/Martyload

Also available as a double pack on tape at: Cronosoft

Based on the TAITO classic arcade game "Crazy Balloon". Guide your balloon across sixteen different caverns. Flick the switch and escape to freedom. There is one problem, the obstacles are electrified, and those nasties are out to get you.

Please note: This game is in 2 parts. After you complete the first 8 levels, you'll be presented with a password. Enter the correct password and you will be able to play part 2, which features additional surprises :o)





 


Balloonacy 2
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen, Marq Watkin
Music: Richard Bayliss
Genre: Arcade - Crazy Balloon
Tape Loader: Dance-A-Load/Martyload

Also available as a double pack on tape at: Cronosoft


Another crazy balloon adventure. Can you unlock all 16 caverns, packed with horrors and various obstacles? Get the key, unlock the door and flee through the exit. We know you can do it.



 


Banana Dash
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Collect and Avoid
Tape Loader: Stoat's Turbo Maker

Guide Splidge around the arena, collecting bananas but watch out for the boulders otherwise you will become flat as a pancake. Best of luck to you.


 


Beat Machine
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Crazy Balloon
Tape Loader: Spectacular Turbo

Use a joystick to change the colour of the borders and let the notes of the correct colour reach the border and they will highlight correctly.






 

Bionik Granny Returns
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen, Kenz
Music: Richard Bayliss
Genre: Arcade - Beat 'em Up
Tape Loader: Thunderload (Fake Visiload version)

Back in 1984, Granny was waiting outside the school gates, waiting to clobber the brats who were responsible for making her life a misery.

Now 26 years later after her hard earned rest, SHE'S BACK. The cantankerous old lady is on a little adventure, which is to go out into town and grab her pension from out of the local post office. Unfortunately for her, the town's full of pushers and shovers. Not only is this bad for her - she's very annoyed. She finds herself in a situation where modern society seems to be too much for her. So she puts on her blue raincoat, picks up her walking cane and gets ready to go out and clobber the poor folk.

Using (or emulating) a joystick in port 2, help Granny clobber passers by with her cane - to retrieve coins. To be able to release a coin, granny must clobber at least five people. If a coin is visible, she can keep clobbering folk and then after the coin has disappeared, she can clobber five people again to release a new coin. Then when a coin has appeared, quickly help Granny grab it. You are not against time in this level. So if you want to do a load of clobbering to boost up your score, then that's what you can do. Out to stop Granny are some people and other beings, throwing or shooting hazards. Avoid those at all costs. After each level has been successfully completed, you will move on to the bonus round. This is where you will have to help the old lady cross the road and enter a building to grab her pension - otherwise something daft will happen. Complete all 8 levels to win the game.



 



Blast Fest
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Genre: Arcade - Crazy Balloon
Tape Loader: Action Replay Turbo

A duel game for 2 players only
. Shoot your opponent with your bullets. The first player to score 10 points is the winner.



 



Blap 'n Bash
Programming: Richard Bayliss
Graphics: Richard Bayliss
Loading bitmap: Errazking
Music: Richard Bayliss
Genre: Arcade - Breakout
Tape Loader: Thunderload by Martin Piper + updated byRichard Bayliss

You are an alien, who has been captured and you are now trapped in a space cell. You want to escape, but in order to do this, you need to complete a task
. That particular task is to simply blap the ball with your spacebat and clear each intergalactic zone from all of the bricks. Simply by bashing at them. Aliens will appear and are pretty much helpful. Watch out for the red zone. Should the ball hit a red zone, a shield will be lost. Once all shields are down, a life will be lost. Bonuses will be scored with any remaning shields left after level completion. Collect power ups, and have loads of fun.



 




Blap 'n Bash - Revisited (16KB Cartridge version only)
Programming: Richard Bayliss
Graphics: Richard Bayliss
Music: Richard Bayliss
Testing / NTSC Fixing: Dirk Schmitt
Genre: Arcade - Breakout

This is a special 16KB version of Blap 'n Bash, which has been released on to this year's 16KB Game Dev Compo
, run by RGCD. The idea of this game is to simply move your bat using a joystick in port 2. Hit the ball with your bat clear each screen, by allowing the ball to smash into the bricks. Collect power ups, but watch out - some power ups give very weird effects. Features brand new music, apart from the in game trance power up and ending (I wanted to keep it that way. Heheheh!)

Digital Disk and tape versions will follow AFTER the compo results have taken place.




  

Bomb Chase (2002)
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Jannsen
Music: Richard Bayliss
Genre: Arcade - Collect and avoid
Tape Loader:  201 Turbo

Help Smudge collect 20 bombs in each arena. Watch out for the moving walls and avoid getting caught by monsters.



 


Bomb Chase Revival
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Jannsen
Music: Richard Bayliss
Genre: Arcade - Collect + Avoid
Tape Loader: Dosoft D2T Turbo Loader

A slightly enhanced sequel to the original Bomb Chase. Help Smudge collect all the bombs and avoid
the enemies.



 


Bomb Chase 2007
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Arcade - Collect and Avoid
Tape Loader:  Dance-A-Load/Martyload

A later and slightly improved version of Bomb Chase Revival. Still some odd bugs inside the game, which finally got ironed out with BOMB CHASE 2009 - SPECIAL EDITION. :o)



 


Bomb Chase 2009 - Special Edition
Programming: Richard Bayliss
Graphics: Richard Bayliss, Johan Janssen
Music: Richard Bayliss
Genre: Arcade - Collect and Avoid
Tape Loader:  Freeload (Source available from www.pauliehughes.co.uk)

A final version of the Bomb Chase game - 100% working, no errors or crashes, a game options screen and a few additional enhancements. Newer and better music + SFX option and plenty of levels to keep you gamers amused. Help Smudge gather enough bombs to advance on to the very next level, but the little fellow has to watch out. Those monsters and moving walls make his life more tougher. Avoid crashing into the walls, and monsters. Also try to avoid getting yourself into a tight spot, otherwise monsters will get you. Don't dither about for too long. Those bombs will explode if you're too late.

This game was inspired by Frogger and also Alternative Software's Slug. Although I guess this game has a kind of bomberman style to it, where the player can drop mines and let them go off. :o)



 


Brain Strain
Programming: Richard Bayliss
Graphics: Richard Bayliss (Porting and editing)
Music: Richard Bayliss
Genre: Puzzle - Guessing
Tape Loader: Dance-A-Load/Martyload


This is a game for one or two player, sort of based on Coined by Slash Design, but instead of taking away coins, you take away numbers. The game starts where you have a pot with the total number of credits. Either yourself, your opponent or a computer will take it in turns to take a chosen number of credits away. If you are left with 4 credits, and can take them all away, you will win. However if you are left with LESS than 4 credits left in the pot, then you will forefit the round. The winner is the first player to score 3 points.