PAST/PRESENT T.N.D C64 GAME PROJECTS TO PLAY WITH

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GAMES
AMAZON TALES
Progamming: Richard
Graphics: Alf Yngve
Music: Richard
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A game which was about 75% finished, and didn't go any further, since I had ran out of ideas. This is a horizontal scrolling jungle arcade adventure, in which you have to rescue an elephant that ran away fron a vaccination you tried to give it. During your run, you'll face nasty tribesmen, monkeys, spiders, snake and other jungle critters.

ASSEMBLER FORMAT: ACME / C64 STUDIO

BIONIK GRANNY RETURNS

Progamming: Richard
Graphics: Richard, JSL
Sound Effects/Music: Richard


A funny little tribute to Mastertronic's Bionic Granny. The idea of the game is simply to whack passers by. Pick up coins to go towards your pension fund. Watch out for nasty hazards such as shopping trolleys, hi-fi's on skateboards, playing out hardcore bassline, and many other characters. There is also a funny bonus game - can you help an old lady cross the road and withdraw her pension by entering the correct unsigned building?

ASSEMBLER FORMAT: C64Studio / ACME


BLAP 'N BASH
Progamming: Richard
Graphics:Richard
Music: Richard


ASSEMBLER FORMAT: C64 STUDIO / ACME

A very weird breakout game, in which you control two bats that have to knock out bricks from each wave. Smack some aliens to redirect the ball.

Plus, there's also ...

BLAP 'N BASH Revisited
Progamming: Richard
Graphics:Richard
Music: Richard


A slightly more enhanced version of Blap 'n Bash, with a few in game improvements, as well as nicer graphics. Redesigned levels, etc.

ASSEMBLER FORMAT:  C64 STUDIO / ACME

BLASTOPIA DX
Progamming: Richard
Graphics:Saul Cross
Music: Richard


A much more enhanced version of Blastopia, this time featuring, brand new tunes, awesome newly remixed levels, stunning graphics, 4x4 tile map based smooth scrolling. It's one of these fun shmups, in which you must fight against swarms aliens, rescue camels and hit the landing pad.

ASSEMBLER FORMAT:  C64 STUDIO / ACME

INVERT
Progamming: Richard
Graphics: Richard
Music: Richard


Originally an entry for the RGCD 16KB Cartridge compo 2013. This game was later expanded with a built in editor. The game was programmed cross between ACME cross assembler and C64Studio, which are basically both similar. This version works in C64studio. Guide your blob around the grid, inverting tiles to move on to the next level. There are 32 fiendish levels to complete. Quite addictive fun, should you wish to play this game.

ASSEMBLER FORMAT:  C64 STUDIO / ACME


LET'S INVADE 
Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A Space Invaders style shoot 'em up, in which you have to fight wave, after wave against the alien invaders as they come trundling towards the ground surface. Be warned, this game consists of STROBE and FLASHING screen effects, which may be unsuitable for some.

ASSEMBLER FORMAT: KickAssembler
LET'S INVADE 2
Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A Space Invaders style shoot 'em up sequel, featuring options for multicolour sprites, and also harder game play. Fight wave after wave against the alien invaders as they come trundling towards the ground surface. Be warned, this game consists of STROBE and FLASHING screen effects, which may be unsuitable for some.

ASSEMBLER FORMAT: C64 STUDIO / ACME

PLANET POPPER
Progamming: Richard
Graphics:Richard, JSL
Music: Richard


A simple Crazy Comets inspire tutorial shoot 'em up I made for Scene World magazine, back in 2013. Converted from a real C64 Turbo Assembler to a C64studio project.

ASSEMBLER USED: TURBOASSEMBLER (Converted to C64Studio)

QUAD CORE
Progamming: Richard
Graphics:Richard,
Music: Richard


A mind boggling puzzle game, in which you must eliminate all of the colour-changing buttons within a time limit. There's also a built in editor inside this game, whcih allows the user to design and create their own levels.


ASSEMBLER FORMAT:  CBMPRGSTUDIO

REVENGE OF THE TOMATO
Progamming: Richard
Graphics: Richard, Achim Volkers
Sound Effects/Music: Richard


A funny tribute to the type in BASIC game, Attack of the Tomato. Fly across the city, defending it from tomatoes as they come along. Rescue humans, in deadly situations. Reach the end of the map, and it will be time to face the evil giant tomato. Can you destroy it, before it destroys the human race?

ASSEMBLER FORMAT: C64Studio / ACME

SHEEPOID
Progamming: Richard
Graphics: Trevor Storey
Sound Effects/Music: Richard


An ode to Jeff Minter's classic Laser Zone and Hell Gate games. Two sheep have been sent into a vortex of an alien mother ship. Their mission is to defend the world from being invaded by the Space Goat. In order to save the planet, the sheep have to battle through 24 different voids and blast against the evil aliens, and other things that lurk in the game screen. You can destroy evil aliens, by rescuing baby sheep and activate smart bombs, using the spacebar. Once successfully engaged, aliens will disappear - warning. This will also affect baby sheep. Try to avoid aliens from capturing your sheep, or your sheep blasting another of its kind. Else a life will be lost.

ASSEMBLER FORMAT: C64Studio / ACME

STARFYSH
Progamming: Richard
Graphics: Shaun Pearson
Sound Effects/Music: Richard


This is a neat horizontal scrolling shoot 'em up, which contains stunning graphics by Shaun. The idea of the game is to guide your Starfysh craft through the voids of space, defending 4 different rescue stations from being invaded by aliens.

ASSEMBLER FORMAT: C64Studio / ACME

SPIDER MAZE

Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A fun Pacman style maze game, in which you are Freddy the ball. Your quest is to go around the Spider Maze, and pick up all of the gems. Watch out for the deadly spiders and skulls. Pick up light bulbs for temporary protection and hearts for extra lives. 

ASSEMBLER FORMAT: KICKASSEMBLER

STAR TOAST
Progamming: Richard
Graphics: Richard
Sound Effects/Music: Richard


A simple vertical scrolling score attack shoot 'em up in which you must zap out as many fleets of aliens as you possibly can.

ASSEMBLER FORMAT: 64TASS / 64ASM

TRANCE SECTOR ULTIMATE
Progamming: Richard
Graphics: Saul Cross
Music: Richard



Originally made as a limited edition cartridge for RGCD. Trance Sector Ultimate is a fully enhanced version of the original Trance Sector, which was released by Psytronik Software. This game was programmed using C64Studio. Guide your ship around each zone, picking up and disposing the nuclear power pods. Watch out for the deadly missiles which target your ship.

ASSEMBLER FORMAT: C64 STUDIO / ACME

VORTEX CRYSTALS
Progamming: Richard
Graphics:Richard, JSL
Music: Richard


A an arcade style platformer, in which you have to blast out aliens, pick up the crystals, grab an exit pass and then flee to the exit.

ASSEMBLER FORMAT: C64 STUDIO / ACME

WOOLY JUMPER - Sheep in Mindspace (AKA SHEEPOID 2)
Progamming: Richard
Graphics: Shaun Pearson
Sound Effects/Music: Richard


A roller coaster of a platform game. Help Pepito the sheep escape from his nightmare, by reaching across 16 different zones. Pick up a whistle and give it a good blow to transport yourself to the next level. Throw fluffballs at the aliens and chickens as they try to knock you into the the wet stuff. Avoid deadly obstacles, such as spikes and ceiling hooks. One hit, and you're in the drink.

ASSEMBLER FORMAT: C64Studio / ACME


ZAP ZONE
Progamming: Richard
Graphics:Richard
Music: Richard


A small animated Scene World based tutorial game, in which you have to fight against swarms of aliens, which approach your ship and try to destroty it. Fight against all 20 waves to win the game.

ASSEMBLER FORMAT:  64TASS / C64ASM



ENHANCED S.E.U.C.K GAMES
CETI 21
Progamming: Sensible Software, Jon Wells  Richard
Graphics:Richard
Music: Richard


A standard enhanced shoot 'em up, but with a twist. Moon base CETI 21's security systems have gone haywire. The super computer has been rigged by aliens. You must pilot a drone across three zones, in order to destroy the virus inside the mainframe. In order to fix this, you have to fight against your own defences and alien ships and then enter the security complex, through to the underground zone, where the infected is mainframe. You must then destroy the mainframe, before it destroys you.

Assembler: C64Studio / ACME

DARK DESTROYER 2117
Progamming: Sensible Software,  Richard
Graphics:Richard
Music: Richard


A fun SEUCK game creation I wrote for issue 27 of Scene World. This is an enhanced vertical scrolling shoot 'em up, which which you have to fight against the evil aliens. You enter the asteroid-shaped planet and in an attempt to save Earth from impact. You search for the weak spot, in order to plant some bombs and destroy that alien planet - and the evil life forms that dwell inside it. The game uses the standard front end, slightly tweaked but also features background animation, linked bosses explode in one go and a few other cool bits.  :)

Assembler: C64Studio / ACME

DARK FORCE
Progamming: Sensible Software,  Richard
Graphics:Richard, Alf Yngve, JSL
Music: Richard


My tribute game, to Light Force. This is a vertical scrolling SEUCK game, in which you fight against the alien fleet and must save the universe from being destroyed. Simply shut down the laser system, by firing at all of the generators before the laser is fired and destroys everything. Features a brand new front end with high score table, additional in game enhancements and a few other cool features. How easy was it to link player 1 with player 2 to form the ship? Well, wasn't too hard to be honest :)

Assembler: C64Studio / ACME

DELTA RUN
Progamming: Sensible Software, Jon Wells,  Richard
Graphics:Richard
Music: Richard


A fast paced vertical scrolling SEUCK game, which you must fly across 4 enemy zones, doing battle against the space pirates. This game features a tweaked front end, with music, background animation, power ups and a few other cool features, making this even better for a SEUCK game.

Assembler: Turbo Assembler / Converted to C64Studio/ACME
TOOLS
ALIEN FORMATION MAKER V1.0


Create your very own 256 byte alien movement tables with this handy tool. Source code has also been included with this production, so you can know how to write your own sprite mover maker.