What is SEUCK?
= Shoot 'Em Up Construction Kit
is a utility
which was made back in 1987 by Sensible Software for Outlaw Software,
was originally published by Palace Software (As full a price product on
disk+tape), Domark (As a Toolbox package which came with the 'Light
Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a
£4.99 budget software title back in the early 1990's. SEUCK was also
released on Atari ST and Commodore AMIGA, but differed slightly to the
C64. Unlike the 2017 Spanish SEUCK Compo, which also allowed entries
from other home computers... This competition is for the Commodore 64
(or C64C) fans/users only - as it has always been, since I first
started the compo :)
The Shoot 'Em Up Construction Kit (Or SEUCK for short) allowed
people with a creative mind to design brand new game creations, without
the need of
programming strings of code, and assembling the instructions to a full
program. That was unless you wanted to generate a new front end, or add
in game enhancements to you own game productions. For those could not
program, or had no idea how to construct code to make own games. SEUCK
allows you to make your own games using a variety of options. That
order as was helpful for the user to make use of the sub menus order
to create a brand new C64 game without having to code anything. Basically a series of built in
editors are crammed to one file. That is unless you're using
Advantages' NTSC version of the editor of course. Both PAL and NTSC
versions of SEUCK came with
some example games, which could be edited to your own games - or a
blank SEUCK that allowed you to start the game from scratch. Example
games that came with the editor are: Slap & Tickle (ooer :D),
Outlaw (Don't mistake this with the fun Players Premiere 90's budget
release)., Transputer Man, and finally Celebrity
Squares. C64 magazines used to invite gamers to create and construct
their own game with the construction kit. If the game stood out from
the crowd, the game would have been published on the magazine cover
tape. A few good examples (randomly selected, which I remember well)
are Aqua Blasta, Cops, Sub Burner, Skulz, Blue Encounter, Sea Command.
allowed you to create your own sprites, and
create actual objects as players, bullets, deaths and of course the
enemies. Then later on, you could design and construct your very own in
game background, with use of the characters, tiles, and map editor. You
could also setup player limitations (lives, length and height of
play field, collision type, etc). There is also a very simple level
setup, where you can choose to push or constantly scroll the game
screen. Still timers could also be set to time levels.. Also there are
limited attack wave patterns, where you could
insert new enemies or link existing ones to build a boss, etc. You
could create any type of blaster you wanted to (or even push SEUCK
further to do randomly different things).
download the example games - Click on the disk icon
Example of a
Battle in the Woods by
This is a fantasy push scrolling game, submitted for the Official C64
SEUCK Compo 2018. This game, by Pinov Vox is based in a magical world
of fantasty. An evil Wizard has cast a spell over the world. All living
creatures have been transformed into gigantic murants. As a good
sorcerer's apprentice. You have to explore the woodlands, locate and
enter the castle and destroy the evil wizard's curse.
Example of a general constant
Nucleo 447 by
This is a stunning space shoot 'em up, which was actually the very
first entry for The Official C64 SEUCK Compo 2019. This is a game, in
which you have to fight against the machine, your creator from
spreading a deadly virus that can wipe out the Crystal planet. You
control a space ship and have to fight as hard as you can against the
aliens and machines that approach you. This game did pretty well in
last year's competition, but it missed out in 2 places to win 3rd place.
the Sideways Scrolling SEUCK was built. Jon Wells managed to build a
special version of SEUCK which can scroll SIDEWAYS instead of
DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the
moment, which is the Sideways scrolling LEFT version of the tool. A
version to scroll the other direction was mentioned back in 2013, that
it will go ahead, but time constraints is the major issue. You can find
Jon Well's Sideways SEUCK here.
Which is absolutely free to download from his site.. The web site
provides example games, including two of my own. Imaginator and
Example of a sideways scrolling SEUCK game:
Tau Zeta by
way back in time for the Sideways Scrolling SEUCK Compo 2010. Two
civilizations clashed with each other. They wage out an
war. A fleet of star fighters have been called out to put an end to
this war. Unaware of what the future holds. Your star fleet squadron
tries its best to patrol space from opposition. There are loads of
battle cruisers and alien ships which you can battle against, and
there's a final showdown of the leader of the opposition. Tau Zeta
features some pretty nice graphics and pretty good and challenging
gameplay. The score panel is very alien like, which the number of
squares indicates the score value.
1987 to the present year, people around different parts of the world
have been creative and made SEUCK game creations. A lot of the games
were too much rushed, but there were also some TOP QUALITY SEUCK
which had no enhancements (or did have the odd new subroutine added to
it). The games appeared on different C64 magazines and fanzines on
cover disks, and
What about the SEUCK
SEUCK compo has been going on for many years, since the early 2000's.
The first SEUCK compo was hosted by Akira, who hosted
Shmups.com, at the time. Since time was a major issue (should I
have remembered this correctly). The author lost interest in the
I was given kind permission to take over and host the Official C64
SEUCK compo. The SEUCK compo
has been continuing over the last two decades, although there have been
breaks in between years.
The aim of the competition was originally create a new SEUCK
without enhancements, or anything in particular (apart from music).
Well, those were the rules back then. That was until 2014, onwards,
where I allowed mods and minor
enhancements to be added to your own SEUCK creations. Such as huge
sprites, sprite/behind background priority. Now come 2018, this compo
brand new, and major changes have made. The SEUCK Compo 2016 went
slightly over the beginning of 2017. That was the reason for why there
was no compo in 2017, unless you can count on the Spanish SEUCK Compo
2017 run by Errazking, which went quite well. I even submitted a fun
horizontal scrolling SEUCK title, with full enhancements into the compo
(See picture below, and click Disk image to download if you want to).
Official C64 SEUCK Compo 2018 was originally a
based compo, but the theme scenario didn't go very well. In 2019, the
compo was restored to just one category, and
even allowed enhancements of any kind. The 2019 SEUCK Compo was the
competition so far. ... and with your help, could this year's 2020
compo be even better? I honestly hope so, because it is great to see
brand new SEUCK games from new starters in the C64 world, as well as
the usual regulars. Last year has been fantastic :)
Delta Run - 4th Place runner up in the Spanish SEUCK Compo 2019)
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Finally the history of the compo is over. Now let's get to the fun part ... Aim + Categories.
The aim of the
Official C64 SEUCK Compo 2020 is to create and generate a fully
playable game, with aid of using the Shoot Em Up Construction Kit or
the Sideways Scrolling SEUCK. The objective is to make any kind of game
genre that you think might stand out in front of the crowd. It will be
worth it, since last year's winner managed to create something quite
original, well presented and a whole lot of fun. The prize was a fully
enhanced version of the game. If you win this year's compo, the same
thing can happen to you.
Here are the recommendations that should be done for this
PRESENTATION AND DESIGN
Front end presentation should have at least a logo and credits, rather
than a full page with just plain text. SEUCK's front end is very
restrictive for designing and creating your very own front end. To
create a logo, you can use the character editor
in the title screen editor to create chars that form a logo. The
easiest way would be to use characters that don't need, then manually
construct the logo. A good
example of a front end presentation in SEUCK. (And it is very easy to
make a logo using the front end SEUCK char editor.) :) You might want
to use the Action Replay M/C monitor to change the rolling bar colours
if there are colours that you don't want. You may use SEUCK School
enhancements in the front end also if you like.
GOOD QUALITY GAME DESIGN AND ORIGINALITY
Game content should stand out well. There should be nice graphics, and
the sprites should be clear to see when playing this game. Graphics
should have some time spent on them. Rendering PC made graphics of your
own, then converting those to C64 (Like Alan Symek's Synergy) is one
good option. Exploring other background and sprite graphics can be
quite helpful as well. Zombie Brain Eaters uses a clever example of
creatging an Operation Wolf style game. It's highly playable and good
ENHANCEMENTS AND USING SEUCK REDUX WELCOME
last year's Official C64 SEUCK Compo. I am happy to also announce that
any kind of SEUCK enhancement added to your game, using the
KickAssembler SEUCK+Hi Score Framework, SEUCK School Tips or even SEUCK
Redux is allowed to be used for this year's competition. So if you can
code, like to add something to a friend's SEUCK game and show it off in
this year's compo. If you know a programmer (except for me) who you'd
like to add enhancements to your game. I have no issue with this.
WE DON'T WANT GAMES THAT LOOK LIKE THIS
you may enter your games for this year's compo. We don't want to see
games that look as if they have been rushed too much, and consist of
terrible graphics, excessive flickering and nonsense like this. Take
these two games for example: NINJA TASK looks really rushed and quite
awful. Also the same goes for ATTACK OF THE UNDERPANTS. Both games,
which I admit are quite embarassing. Oh, and guess who wrote those two
games back in the late 1990's? ;o)
YOU WILL GET MUSIC
every C64 SEUCK Compo, Every entry that gets submitted will feature a
piece of music on the title, or in game music (please request when submitting). This time, in order to have submissions
entered more frequently, my existing tunes from the HVSC will be added to the front
end. Unless of course music is provided :)
year's winner was Stefano Canali with 'Pagoda Warrior 2',
followed by Legion of the Damned 3 by Eleanor Burns in 2nd place, and
Third Place: Fulgur by Alf Yngve. The prize of course (only for the
winner) will be:
The winner's game gets full
as a prize and will be emailed to them first before the prize package
(at the end of the compo) has been launched on D64 on the TND SEUCK
Compo page in August/September 2020.
Depending on the type of game's compatibility, The
prize version of the game will be tested on SEUCK Redux (If suitable)
and showed to the winner - if suitable. Otherwise the prize will be on
standard SEUCK engine with additional enhancements. Either way this will include:
- Front end with author's credits and music
- Additional in game enhancements where necessary
- Hi Score table
- Full tape master with loading picture and music
version of game will be respectably submitted to the game author before
release with the SEUCK compo prize package in July/August 2019
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Last updated: 11th January 2020 (Final Revision)
(Minimised compo rules removing the unecessary points, final revision and will not be changed)
entries should be submitted:
- Entries are
Remote Email based and can
only be submitted to: firstname.lastname@example.org
Submissions should be .D64, .TAP, or PRG format. If you submit VICE
snap shots, please let the webmaster know which version of VICE was
used otherwise if you cannot save your game to .D64, after loading the
VICE snapshot try this as a guide line:
1. Go to Settings / Drive Settings / Enable True Drive Emulation
Go to Settings / Drive Settings / Drive Settings / Select one of the
1541 disk options. Then click on OK. The disk drive should then reset
Go to File / Attach Disk Image / Drive 8 / Create a new D64, by
typing in nameofprog.D64 then click on CREATE IMAGE, then click
4. Go to the SEUCK Storage menu. Ensure menu shows disk and select SAVE FINISHED GAME and type in the filename of your game.
5. Wait some time for the disk to save. You'll see a clock on the bottom right side of the screen
6. After the clock has finished. Wait a couple of seconds. Then go to FILE / DETACH DISK IMAGE
Ensure the snapshot is still saved on your PC. Don't delete it as you
might need it again. Re-attach the D64 and then HARD or SOFT RESET the
VICE C64 and type in:
Your SEUCK game should load and run after 3 or 4 minutes
1. Create a TAPE (.tap) image, by selecting FILE / ATTACH TAPE IMAGE, save as NAMEOFGAME.TAP and then ATTACH it
2. In the SEUCK Storage menu, select CHANGE DEVICE.
3. Go to FILE / DATASETTE CONTROL and select RECORD
In SEUCK select SAVE FINISHED GAME, enter the name of your game, being
saved and wait patiently. After a few seconds or so a clock will appear
on screen while writing to .tap
5. After finished recording from tape. Go to file DETACH TAPE.
Attach Test load your tape in VICE for your game to load. Depending on
which version of SEUCK you should either have the blue+yellow loading
stripes turbo or the multi-coloured loading stripes turbo.
Your SEUCK game should load and run after 3 or 4 minutes
The compo organizer (TND Games) is also allowed to submit entries in to the
compo, which is likely to happen, but the same rules apply as to
all the compo entrants.
Entries are allowed to be in Standard SEUCK or Sideways SEUCK. You may
use enhancements or SEUCK Redux if you wish to. Make sure you include
the raw SEUCK version of your production as well.
- Your game must be your own work. That is unless you are
group of friends. For example; the Demo scene or perhaps a game
development team with your submission. If that is the case please
other people who are/were involved. Or let us know who was involved, so
that the credits before the game submitted is 100% accurate.
- Maximum of 3 entries allowed in the competition, as always.
- Use of social media previewing videos and screen shots of your game
is allowed, providing that the final production isn't publicly released
before it has been released at the competition
Use of the TND SEUCK School
tips are accepted.
SEUCK games of your own are accepted. Providing that the game hasn't
been publicly released before the game enters the compo.
Optional presentation: Using SEUCK's front end and character set - New
score/lives chars and also a title logo. To
make the logo - simply edit the unused letter chars to make the shapes
that can possibly form the logo.
- Please allow a maximum of 7 days waiting time if your entry hasn't yet been uploaded. Normally the page gets updated.
- SEUCK Compo 2020 entries are allowed to be updated and replaced -
but in fairness, will not be accepted if the deadline is reached
- or was actually released publicly before being submitted for the SEUCK Compo
compo submission will feature music added to the front end, but if you
wish to have a hi-score checker (See Tank Blasta in SEUCK School) or in
game music, please let the web master know on the day of the
submission. If you are a composer yourself and would like the music
added to your game. The organizer will be very happy to do this for you.
IMPORTANT RULES -
THINGS YOU SHOULD NOT DO:
- Try not to put in too many
sprites on the same screen. This will cause SEUCK slowdown syndrome.
Remember that on one line - the C64 can handle only 8 sprites
Do not submit a previously released or publicly released game or an
updated version of a previous SEUCK Compo entry. Your entry must be
exclusive to this competition.
Do not use
copyrighted source/content, for example graphics / assets or from
commercial C64 game titles, or other people's games. Also do not create
games based on copyrighted material, such as films, books, TV programs,
video games etc. Parodies are an exception.
- Do not upload entries to CSDB. Since in this year's competition you are allowed to make updates to your entry.
- Do not use your entry to cause any form
of conflict, politics or
upset. Also don't rant/abuse at the organizers and other contestants if
anything doesn't work out. We are human. We make mistakes.
- Do not use example attack waves, graphics from example
SEUCK game demos. They must be your own work. You'd be surprised that
many SEUCK games I saw actually used Slap 'n Tickle's attack waves
time, and time again. Most definitely not recommended.
Do not use obscene
material, such as swearing, scenes of adult nature, etc.
- Do not rip logos and assets from existing demos, games, etc if they
are not classed as your own work. Recycling
of your sprites / background graphics from existing games of
your own work is okay.
All entries must be exclusive for this competition, and must not have been
seen elsewhere before your entry has been uploaded on to the competition page.
NO SELF-VOTING when the voting phase takes place. If the game is yours,
when you're voting it must be marked as a '0'. The scoring is inspected
When submitting - Please
provide the following:
Name of game: What is the name of your game?
Author: You can use your real name, or if you prefer, you can use a handle/pseudo name
Musician (if any): If your game already has music added to it, it is wise to credit the musician
Modifications (if any) What enhancements have you added to this game. (If any)
Extras: Does the game come with an ending, loading picture, intro, etc. Either way, this is still allowed :)
Please also give brief instructions on how the game should be played. A full story, etc.
starts on 4th January 2020
submission date is 31st
- Vote sheets will
be available some time after the closing submission of the compo.
AND HAVE FUN!
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SEUCK COMPO 2020 ENTRIES:
GUILLOTINE - The Doom Machine
SEUCK Version: Sideway scrolling SEUCK
Machine type (PAL/NTSC): PAL only
Graphics and Game Design by Richard Bayliss
Music: Richard Bayliss
Amount of players: 1 or 2 Players
Extra code/Mods: Enhanced
front end with hi score table, in game sound options, background
parallax scrolling, power ups, full alien boss explosion with level complete trigger. Most source is based on Rocket 'n Roll
Extras (if any): Raw executable
Release date: 4th January 2020
DOWNLOAD AVAILABLE (Click image)
what a horrible name for a game. No, this isn't a horror medieval death
penalty simulator. Guillotine is a horizontal fast-paced scrolling
blaster, written by the web master. It was created using Jon Well's
Sideways Scrolling adaptation of the Shoot 'Em Up Construction Kit. The
game features two amazing previously released tunes (Title music:
Guillotine, In game music: Doom Machine). The front end features
additional code, based on the tutorial game Rocket 'n Roll (See SEUCK
School).The main idea of this game was based on the music, previously
released on Mix Box #10). Guillotine features 3 different levels, with
power ups that will enhance the player's shoot ability. The enemy
bosses will explode in one go. SEUCK has its own timed feature, but in
this game, if the boss explodes before time on a still screen expires.
The next level begins.
IINSTRUCTIONS:You and a friend are pilots of the Interstellar Justice Federation. You have been assigned a very important mission. An
alien Emperor has illegally built a Doom Machine, called the
Guillotine. Its purpose is to create a dangerous substance and generate
a giant atomic explosive device. The alien forces have been capturing
and transporting humans from Earth to the planet of Jetan, and took
them to the factory and used them on the machine. The Emperor also
threatens to wipe out the universe should it wish to. Your
mission, should you accept it is to enter the planet Jetan, locate the
Guillotine and destroy it. However, you will have to fight the alien
ships, since a galactic war has also broken out.There are 3 levels in which you can fight through. They are as follows:- The Jetan caves- The factory construction works - The main entrance to the factory, where you will find the Guillotine.Luckily our dead pilots left out power pods, which can help you through your mission. They are as follows:- Red - Better fire power - Blue - Matter Splatter explosive- Green - Bonus lives Watch out for the bosses at the end of each stage. You'll need a nerve of steel.Can you thwart the evil Emperor, or will the Universe be forever gone?Good luck pilots. You will need it
Results will be displayed after voting has finished.
SEUCK WITH MUSIC
SEUCK Buster V2.0
latest utility that allows you to add optional title and in game music
to your own front end or in game music on your SEUCK or Sideways SEUCK
game creation. Also includes a classic SCR
packer by F4CG for compressing your SEUCK titles. Full
instructions/note file are
provided on the D64.
PREVIOUS SEUCK COMPOS
Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in
POUR LE MERITE by BAMSE
The official Vertical Scrolling SEUCK compo, which I ran in
THE MAGE by Gaetano Chiummo
the success of the last Sideways SEUCK Compo in 2010, I did it again
with yet another sideways SEUCK Compo in 2011. Which was yet again,
another successful competition.
FORGOTTEN FOREST by Alf Yngve
SEUCK Compo 2013
a long break in 2012, with not so much going on ;)... This competition
started as a mixed SEUCK compo, and was quite a success. Catering for
both normal, and sideways scrolling versions of SEUCK.
SHEER EARTH ATTACK by Gaetano
SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.
DOUBLE OR NOTHING
by Alf Yngve
SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to
increase the deadline now and then for submissions.
by Ant Stiller
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK
RETRO RETO PAN by
SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start
of the year 2017. Some real stunning entries also.
BORDER BLAST 3 by
(Compo Winner - Back to Basics)
The Spanish SEUCK Compo 2017
by Errazking, which I stepped down for a year or so. Features a whole
lot of new SEUCK compo entries and also catered for other systems as
well as the Commodore 64. Some nice games, some pretty old ones as well.
VALKYRIE 2 - The
Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)
A themed based Shoot 'Em Up competition
VALKYRIE 3 - The
Night Witch by Eleanor Burns
SEUCK Compo 2019
A great SEUCK
game creation compo which was run last year. It featured some excellent
game titles mostly made from the standard SEUCK. There were a couple of
Sideways Scrolling SEUCK entries also. The official C64 SEUCK Compo
2019 was the most successful competition in the SEUCK category of all
Fulgur by Alf Yngve
(Second runner up)
OTHER SEUCK RELATED LINKS
The SEUCK Vault
SEUCK fan web site, run by Andrew Fisher, featuring a large archive of
previously seen/unreleased SEUCK games. Also includes some additional
articles, tips and tricks.
very own SEUCK enhancement tips page, including various POKEs and
assembly / ML listings to help boost the improvement of SEUCK game
creations. Also includes the C64 framework for SEUCK, and a few other
Well's adaptation of the original Shoot Em Up Construction Kit. Create
C64 games, which can scroll across the screen instead of
downwards. Also comes with an example game demo called 'Breakthrough'.
Current version only scrolls from left to the right, but is still worth
checking out. Included on the page, Imaginator and Nyaaaah! 11, for you
to play or work files, which you can muck around with.
Martin Piper's SEUCK Redux Framework
Piper's open source framework for SEUCK games, and other bits. With
this frame work, you are able to make SEUCK games more stable, and use
better pixel perfect collision. You will be required to use the ACME
cross assembler compiler (Martin's version is available with his full
download pacakge), and a lot of
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