Introduction / Aim of the Compo + Categories / The Prize / Rules / Showcase Entries /Showcase Past Winners/ Results+Prizes / Compo Related Links


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BEFORE 31st May 2019
Voting commences 7th June 2019

What is SEUCK?
SEUCK = Shoot 'Em Up Construction Kit

This is a utility which was made back in 1987 by Sensible Software for Outlaw Software, and it was originally published by Palace Software (As full a price product on disk+tape), Domark (As a Toolbox package which came with the 'Light Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a 4.99 budget software title back in the early 1990's. SEUCK was also released on Atari ST and Commodore AMIGA, but differed slightly to the C64. Unlike the 2017 Spanish SEUCK Compo, which also allowed entries from other home computers... This competition is for the Commodore 64 (or C64C) fans/users only - as it has always been, since I first started the compo :)

The Shoot 'Em Up Construction Kit (Or SEUCK for short) allowed people with a creative mind to design brand new game creations, without the need of programming strings of code, and assembling the instructions to a full program. Instead, SEUCK has a variety of options, that in
order for the user to create a brand new C64 game, a series of built in editors are crammed to one file. That is unless you're using Advantages' NTSC version of the editor of course.

SEUCK allowed you to create your own sprites, and create actual objects as players, bullets, deaths and of course the enemies. Then later on, you could design and construct your very own in game background, with use of the characters, tiles, and map editor. You could also setup player limitations (lives, length and height of play field, collision type, etc). There is also a very simple level setup, where you can choose to push or constantly scroll the game screen. Still timers could also be set to time levels.. Also there are limited attack wave patterns, where you could insert new enemies or link existing ones to build a boss, etc. You could create any type of blaster you wanted to (or even push SEUCK further to do randomly different things).

Example of a push scroller: Tank Blasta by TND Games

Example of a general constant scroller: Border Blast 3 - Mission to Save America by Alf Yngve

In the leap year of 2008, the Sideways Scrolling SEUCK was built. Jon Wells managed to build a special version of SEUCK which can scroll SIDEWAYS instead of DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the moment, which is the Sideways scrolling LEFT version of the tool. A version to scroll the other direction was mentioned back in 2013, that it will go ahead, but time constraints is the major issue. You can find Jon Well's Sideways SEUCK here. Which is absolutely free to download from his site..

CETI 21 by TND GAMES was created and designed in the Sideways SEUCK module.

A Little History lesson

Between 1987 to the present year, people around different parts of the world have been creative and made SEUCK game creations. A lot of the games were too much rushed, but there were also some TOP QUALITY SEUCK titles, which had no enhancements (or did have the odd new subroutine added to it). The games appeared on different C64 magazines and fanzines on cover disks, and cover tapes.

What about the SEUCK Compo?

The SEUCK compo has been going on for many years, since the early 2000's. The first SEUCK compo was hosted by AKIRA, who hosted, at the time. Since time was a major issue, and (should I have remembered this correctly). The author lost interest in the compo.  I was given kind permission to host the SEUCK compo. The SEUCK compo has been continuing, although there have been breaks in between years. The aim of the competition was originally create a new SEUCK game without enhancements, or anything in particular (apart from music). This was until 2014, onwards, where I allowed mods and minor enhancements to be added to your own SEUCK creations. Such as huge sprites, sprite/behind background priority Now come 2018, this compo is brand new, and major changes have been made. The SEUCK Compo 2016 went slightly over the beginning of 2017. That was the reason for why there was no compo in 2017, unless you can count on the Spanish SEUCK Compo 2017 run by Errazking.  SEUCK Compo 2018 was originally a themed based compo, but the theme restrictions sort of put people off entering the compo. So this year a set of new compo rules (and some old ones with modifications have been added to the compo page.

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As usual. The object of the Official SEUCK Compo 2019 is to design, plan and develop your very own SEUCK game creation. This year's compo has no particular category or theme. It is multigenre. However the idea of this year's competition is to develop and create your own game that should stun the gamers. As usual the game compo is open to beginners as well as advanced users. You can use either the standard or sideways scrolling version of the Shoot 'Em Up Construction Kit. 

Last year's winner was Eleanor Burns with 'Valkyrie 3 - The Night Witch', followed by Dream World by Eleanor Burns in 2nd place, and Third Place: Battle in the Woods by Pinov Vox. The prize of course (only for the winner) will be:

The winner's game gets full enhancements as a prize and will be emailed to them first before the prize package (at the end of the compo) has been launched on D64 on the TND SEUCK Compo page.

Depending on the type of game's compatibility, The prize version of the game will be tested on SEUCK Redux (If suitable) and showed to the winner - if suitable. Otherwise the prize will be on standard SEUCK. Either way this will include:

- Front end with author's credits and music
- Hi Score table
- Full tape master with loading picture and music

Prize version of game will be respectably submitted to the game author before release with the SEUCK compo prize package in July/August 2019

VALKYRIE 3 - The Night Witch

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How entries should be submitted:

- Compo organizer (TND Games) is also allowed to submit entries to the compo - The same rules apply as to all compo entrants.
- Entries are allowed to be in Standard SEUCK or Sideways SEUCK. Enhancements added by yourself and SEUCK Redux is also accepted.

- All entries must be your own work. Unless you are working with a group, with your production. If that is the case please credit the other people who were involved.
- Entries are Remote Email based and can only be submitted .
- Entries must be in .D64, .TAP or .PRG format. VICE or CCS64 snapshot is also accepted - should you have difficulties of saving your game to D64 or TAP
- Entries might automatically have title music added to the games (Normally composed by me). If you don't wish this to happen. Please let me know. You also can choose music from the demo scene/public domain section of the HVSC to be added to the game title screen, should you want to use it.
- Maximum of 3 entries allowed in the competition, as always.
- Please ensure a SEUCK game all data work file (FILENAME        .I) has been included with your submission. 
- Entries MUST have brand new sound effects. None of the example sound effects that have been provided in the SEUCK utility package. Make your own with the SFX editor. Don't be lazy.
- Entries could at least have a collectable object which (later on) can be reserved as a power up collectable (as main prize) - Although this is not compulsory.
- Use of the TND SEUCK School Tips are welcome.
- Old unreleased SEUCK games of your own are accepted. - As long as the enrty has not been released on the internet before the compo. 
- Submissions can be PAL or NTSC compatible (PAL is preferred). 
- Entries may be split into separate parts, should you wish to make something big for the competition.
- The organizer of the compo is also allowed to participate in the compo, just for fun.
- Language should be in English
- Optional presentation: Using SEUCK's front end and character set - New score/lives chars and also a title logo with rolling colour bars. To make the logo - simply edit the unused letter chars to make the shapes that can possibly form the logo.


- Unlike the previous few years of the SEUCK Compo. This year's compo will NOT  be added to CSDB. - Only exclusive to this page.

- Do not use graphics / assets from commercial game titles, or other people's games
- Do not use copyrighted material from films, books, video games, etc as the name of your game. The exception is of course: Parody game tributes with different names :)
- Do not use your entry to cause any form of conflict, politics or upset
- Do not use example attack waves, graphics or sounds from example SEUCK game demos. They must be your own work. You'd be surprised that many SEUCK games I saw actually used Slap 'n Tickle's attack waves time, and time again. Most definitely not recommended.
- This competition is also open for beginners as well as advanced SEUCK users. I have no issue with this :)
- Do not use obscene material, such as swearing, scenes of adult nature, etc.
- Do not use example demo games from the original SEUCK. Such as attack waves, etc. That is just plain lazy ;)
- Try not to make your game too short. 
- Try to not put in too many sprites on the same screen. This will cause SEUCK slowdown syndrome. Remember that on one line - the C64 can handle only 8 sprites horizontally.
- Do not rip logos and assets from existing demos, games, etc if they are not classed as your own work.
Recycling of your sprites / background graphics from existing games of your own work is okay.
- All entries must be exclusive for this competition, and not have been seen elsewhere. Please do not upload on to CSDB or your own web site until after the entry has been uploaded on to this compo page.
- NO SELF-VOTING when the voting phase takes place. If the game is yours, when you're voting it must be marked as a '0'. The scoring is inspected thoroughly.
- Updated submissions of previously submitted games will not be accepted. We want this to be a fair compo.
- Entries submitted and checked will be available to download if suitable after evaluation.

When submitting - Please provide the following:

Name of game:
Musician (if any):
Modifications (if any)


.. All entries will be mastered to .D64 and also to TAP (for tape fans) with the usual IRQ turbo tape loader.

- Competition starts on 1st January 2019
Last submission date is 31st May 2019 
- Vote sheets will be available some time after the closing submission of the compo.


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Currently there are no entries. Future submissions will be uploaded on to this SEUCK compo page, as and when they are ready

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Results will follow after the voting stage of this year's compo

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SEUCK Buster V2.0

The latest utility that allows you to add optional title and in game music to your own front end or in game music on your SEUCK or Sideways SEUCK game creation. Also includes a classic SCR packer by F4CG for compressing your SEUCK titles. Full instructions/note file are provided on the D64.


Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in 2010.

Also features:
(Compo winner)

Standard SEUCK Compo 2010
The official Vertical Scrolling SEUCK compo, which I ran in 2010

Also features:
THE MAGE by Gaetano Chiummo
(Compo winner)

Sideways SEUCK Compo 2011
After the success of the last Sideways SEUCK Compo in 2010, I did it again with yet another sideways SEUCK Compo in 2011. Which was yet again, another successful competition.

Also features:
(Compo winner)

SEUCK Compo 2013
After a long break in 2012, with not so much going on ;)... This competition started as a mixed SEUCK compo, and was quite a success. Catering for both normal, and sideways scrolling versions of SEUCK.

Also features:
SHEER EARTH ATTACK by Gaetano Chiummo
(Compo winner)

SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.

Also features:
(Compo Winner)

SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to increase the deadline now and then for submissions.

Also features:
ABYSSONAUT  by Ant Stiller
(Compo Winner)

Sideways SEUCK Compo 2015
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK compo.

Also features:

RETRO RETO PAN by Errazking
(Compo winner)

SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start of the year 2017. Some real stunning entries also.

Also features:
BORDER BLAST 3 by Alf Yngve
(Compo Winner - Back to Basics)

The Spanish SEUCK Compo 2017

Run by Errazking, which I stepped down for a year or so. Features a whole lot of new SEUCK compo entries and also catered for other systems as well as the Commodore 64. Some nice games, some pretty old ones as well.

Also features:
VALKYRIE 2 - The Templar by Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)

SEUCK Compo 2018
A themed based Shoot 'Em Up competition

Also features:
VALKYRIE 3 - The Night Witch by Eleanor Burns
(Compo Winner)


The SEUCK Vault
A SEUCK fan web site, run by Andrew Fisher, featuring a large archive of previously seen/unreleased SEUCK games. Also includes some additional articles, tips and tricks.

SEUCK School
My very own SEUCK enhancement tips page, including various POKEs and assembly / ML listings to help boost the improvement of SEUCK game creations. Also includes the C64 framework for SEUCK, and a few other cool tips.

Sideways Scrolling SEUCK
Jon Well's adaptation of the original Shoot Em Up Construction Kit. Create C64 games, which can scroll across the screen instead of downwards. Also comes with an example game demo called 'Breakthrough'. Current version only scrolls from left to the right, but is still worth checking out. Included on the page, Imaginator and Nyaaaah! 11, for you to play or work files, which you can muck around with.

Martin Piper's SEUCK Redux Framework

Martin Piper's open source framework for SEUCK games, and other bits. With this frame work, you are able to make SEUCK games more stable, and use better pixel perfect collision. You will be required to use the ACME cross assembler compiler (Martin's version is available with his full download pacakge), and a lot of programming knowledge. 

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