What is SEUCK?
= Shoot 'Em Up Construction Kit
is a utility
which was made back in 1987 by Sensible Software for Outlaw Software,
was originally published by Palace Software (As full a price product on
disk+tape), Domark (As a Toolbox package which came with the 'Light
Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a
£4.99 budget software title back in the early 1990's. SEUCK was also
released on Atari ST and Commodore AMIGA, but differed slightly to the
C64. Unlike the 2017 Spanish SEUCK Compo, which also allowed entries
from other home computers... This competition is for the Commodore 64
(or C64C) fans/users only - as it has always been, since I first
started the compo :)
The Shoot 'Em Up Construction Kit (Or SEUCK for short) allowed
people with a creative mind to design brand new game creations, without
the need of
programming strings of code, and assembling the instructions to a full
program. Instead, SEUCK has a variety of options, that in
order for the user to create a brand new C64 game, a series of built in
editors are crammed to one file. That is unless you're using Advantages' NTSC version of the editor of course.
allowed you to create your own sprites, and
create actual objects as players, bullets, deaths and of course the
enemies. Then later on, you could design and construct your very own in
game background, with use of the characters, tiles, and map editor. You
could also setup player limitations (lives, length and height of
play field, collision type, etc). There is also a very simple level
setup, where you can choose to push or constantly scroll the game
screen. Still timers could also be set to time levels.. Also there are
limited attack wave patterns, where you could
insert new enemies or link existing ones to build a boss, etc. You
could create any type of blaster you wanted to (or even push SEUCK
further to do randomly different things).
Example of a push scroller: Tank Blasta by TND Games
Example of a general constant scroller: Border Blast 3 - Mission to Save America by Alf Yngve
In the leap year
the Sideways Scrolling SEUCK was built. Jon Wells managed to build a
special version of SEUCK which can scroll SIDEWAYS instead of
DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the
moment, which is the Sideways scrolling LEFT version of the tool. A
version to scroll the other direction was mentioned back in 2013, that
it will go ahead, but time constraints is the major issue. You can find
Jon Well's Sideways SEUCK here.
Which is absolutely free to download from his site..
CETI 21 by TND GAMES was created and designed in the Sideways SEUCK module.
1987 to the present year, people around different parts of the world
have been creative and made SEUCK game creations. A lot of the games
were too much rushed, but there were also some TOP QUALITY SEUCK
which had no enhancements (or did have the odd new subroutine added to
it). The games appeared on different C64 magazines and fanzines on
cover disks, and
What about the SEUCK
SEUCK compo has been going on for many years, since the early 2000's.
The first SEUCK compo was hosted by AKIRA, who hosted
Shmups.com, at the time. Since time was a major issue, and (should I
have remembered this correctly). The author lost interest in the
I was given kind permission to host the SEUCK compo. The SEUCK compo
has been continuing, although there have been breaks in between years.
The aim of the competition was originally create a new SEUCK
without enhancements, or anything in particular (apart from music).
This was until 2014, onwards, where I allowed mods and minor
enhancements to be added to your own SEUCK creations. Such as huge
sprites, sprite/behind background priority Now come 2018, this compo is
brand new, and major changes have been made. The SEUCK Compo 2016 went
slightly over the beginning of 2017. That was the reason for why there
was no compo in 2017, unless you can count on the Spanish SEUCK Compo
2017 run by Errazking. SEUCK Compo 2018 was originally a themed
based compo, but the theme restrictions sort of put people off entering
the compo. So this year a set of new compo rules (and some old ones
with modifications have been added to the compo page.
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As usual. The object
of the Official SEUCK Compo 2019 is to design, plan and develop your
very own SEUCK game creation. This year's compo has no particular
category or theme. It is multigenre. However the idea of this year's
competition is to develop and create your own game that should stun the
gamers. As usual the game compo is open to beginners as well as
advanced users. You can use either the standard or sideways scrolling
version of the Shoot 'Em Up Construction Kit.
year's winner was Eleanor Burns with 'Valkyrie 3 - The Night Witch',
followed by Dream World by Eleanor Burns in 2nd place, and Third Place:
Battle in the Woods by Pinov Vox. The prize of course (only for the
winner) will be:
The winner's game gets full enhancements
as a prize and will be emailed to them first before the prize package
(at the end of the compo) has been launched on D64 on the TND SEUCK
Depending on the type of game's compatibility, The
prize version of the game will be tested on SEUCK Redux (If suitable)
and showed to the winner - if suitable. Otherwise the prize will be on
standard SEUCK. Either way this will include:
- Front end with author's credits and music
- Hi Score table
- Full tape master with loading picture and music
version of game will be respectably submitted to the game author before
release with the SEUCK compo prize package in July/August 2019
VALKYRIE 3 - The Night Witch
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entries should be submitted:
- Compo organizer (TND Games) is also allowed to submit entries to the compo - The same rules apply as to all compo entrants.
Entries are allowed to be in Standard SEUCK or Sideways SEUCK. Enhancements added by yourself and SEUCK
Redux is also accepted.
- All entries must be your own work. Unless you are working with a
group, with your production. If that is the case please credit the other people who were involved.
- Entries are Remote Email based and can
only be submitted to: email@example.com .
- Entries must be in .D64, .TAP or .PRG format. VICE or CCS64 snapshot
is also accepted - should you have difficulties of saving your game to
D64 or TAP
- Entries might automatically have title music added
to the games (Normally
composed by me).
don't wish this to happen. Please let me know. You also can choose
music from the demo scene/public domain section of the HVSC to be added to the game title
screen, should you want to use it.
- Maximum of 3 entries allowed in the competition, as always.
Please ensure a SEUCK game all data work file (FILENAME .I) has been included with your
- Entries MUST have brand new sound
effects. None of the example sound effects that have been provided in
the SEUCK utility package. Make your own with the SFX editor. Don't be
- Entries could at least have a collectable object which (later on)
can be reserved as a power up collectable (as main prize) - Although
this is not compulsory.
Use of the TND SEUCK School Tips are welcome.
Old unreleased SEUCK games of your own are accepted. - As long as the
enrty has not been released on the internet before the compo.
Submissions can be PAL or NTSC compatible (PAL is preferred).
Entries may be split into separate parts, should you wish to make
something big for the competition.
- The organizer of
the compo is also allowed to participate in the compo, just for fun.
should be in English
Optional presentation: Using SEUCK's front end and character set - New
score/lives chars and also a title logo with rolling colour bars. To
make the logo - simply edit the unused letter chars to make the shapes
that can possibly form the logo.
IMPORTANT RULES -
YOU MUST REMEMBER THIS:
Unlike the previous few years of the SEUCK Compo. This year's compo
will NOT be added to CSDB. - Only exclusive to this page.
- Do not use
graphics / assets from commercial game titles, or other people's games
Do not use copyrighted material from films, books, video games, etc
as the name of your game. The exception is of course: Parody game tributes with different names :)
- Do not use your entry to cause any form of conflict, politics or
- Do not use example attack waves, graphics or sounds from example
SEUCK game demos. They must be your own work. You'd be surprised that
many SEUCK games I saw actually used Slap 'n Tickle's attack waves
time, and time again. Most definitely not recommended.
- This competition is also open
for beginners as well as advanced SEUCK users. I have no issue with
Do not use obscene
material, such as swearing, scenes of adult nature, etc.
- Do not use example demo
games from the original SEUCK. Such as attack waves, etc. That is just
plain lazy ;)
- Try not to make your game too short.
- Try to not put in too many
sprites on the same screen. This will cause SEUCK slowdown syndrome.
Remember that on one line - the C64 can handle only 8 sprites
- Do not rip logos and assets from existing demos, games, etc if they
are not classed as your own work. Recycling
of your sprites / background graphics from existing games of
your own work is okay.
All entries must be exclusive for this competition, and not have been
seen elsewhere. Please do not upload on to CSDB or your own web site until after the entry
has been uploaded on to this compo page.
NO SELF-VOTING when the voting phase takes place. If the game is yours,
when you're voting it must be marked as a '0'. The scoring is inspected
- Updated submissions of
previously submitted games will not be accepted. We want this to be a fair compo.
submitted and checked will be available to download if suitable after
When submitting - Please
provide the following:
Name of game:
Musician (if any):
Modifications (if any)
.. All entries will be mastered to .D64 and also to TAP (for tape fans)
with the usual IRQ turbo tape loader.
starts on 1st
submission date is 31st May 2019
- Vote sheets will
be available some time after the closing submission of the compo.
HAPPY BLASTING AND HAVE FUN!
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SEUCK COMPO 2019 ENTRIES:
Currently there are no entries. Future submissions will be uploaded on to this SEUCK compo page, as and when they are ready
Results will follow after the voting stage of this year's compo
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SEUCK WITH MUSIC
SEUCK Buster V2.0
latest utility that allows you to add optional title and in game music
to your own front end or in game music on your SEUCK or Sideways SEUCK game creation. Also includes a classic SCR
packer by F4CG for compressing your SEUCK titles. Full instructions/note file are
provided on the D64.
PREVIOUS SEUCK COMPOS
Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in
POUR LE MERITE by BAMSE
The official Vertical Scrolling SEUCK compo, which I ran in
THE MAGE by Gaetano Chiummo
the success of the last Sideways SEUCK Compo in 2010, I did it again
with yet another sideways SEUCK Compo in 2011. Which was yet again,
another successful competition.
FORGOTTEN FOREST by Alf Yngve
SEUCK Compo 2013
a long break in 2012, with not so much going on ;)... This competition
started as a mixed SEUCK compo, and was quite a success. Catering for
both normal, and sideways scrolling versions of SEUCK.
SHEER EARTH ATTACK by Gaetano
SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.
DOUBLE OR NOTHING
by Alf Yngve
SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to
increase the deadline now and then for submissions.
by Ant Stiller
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK
RETRO RETO PAN by
SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start
of the year 2017. Some real stunning entries also.
BORDER BLAST 3 by
(Compo Winner - Back to Basics)
The Spanish SEUCK Compo 2017
by Errazking, which I stepped down for a year or so. Features a whole
lot of new SEUCK compo entries and also catered for other systems as
well as the Commodore 64. Some nice games, some pretty old ones as well.
VALKYRIE 2 - The Templar by
Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)
SEUCK Compo 2018
A themed based Shoot 'Em Up competition
VALKYRIE 3 - The Night Witch by Eleanor Burns
OTHER SEUCK RELATED LINKS
The SEUCK Vault
SEUCK fan web site, run by Andrew Fisher, featuring a large archive of
previously seen/unreleased SEUCK games. Also includes some additional
articles, tips and tricks.
very own SEUCK enhancement tips page, including various POKEs and
assembly / ML listings to help boost the improvement of SEUCK game
creations. Also includes the C64 framework for SEUCK, and a few other cool tips.
Well's adaptation of the original Shoot Em Up Construction Kit. Create
C64 games, which can scroll across the screen instead of
downwards. Also comes with an example game demo called 'Breakthrough'.
Current version only scrolls from left to the right, but is still worth
checking out. Included on the page, Imaginator and Nyaaaah! 11, for you
to play or work files, which you can muck around with.
Martin Piper's SEUCK Redux Framework
Piper's open source framework for SEUCK games, and other bits. With
this frame work, you are able to make SEUCK games more stable, and use
better pixel perfect collision. You will be required to use the ACME
cross assembler compiler (Martin's version is available with his full download pacakge), and a lot of
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