Introduction / Aim of the Compo + Categories / The Prize / Rules / Showcase Entries (4) / Results+Prizes / Compo Related Links


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Do you have an entry? If so. Why not submit it to

BEFORE 31st May 2019
Voting commences 7th June 2019

What is SEUCK?
SEUCK = Shoot 'Em Up Construction Kit

This is a utility which was made back in 1987 by Sensible Software for Outlaw Software, and it was originally published by Palace Software (As full a price product on disk+tape), Domark (As a Toolbox package which came with the 'Light Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a 4.99 budget software title back in the early 1990's. SEUCK was also released on Atari ST and Commodore AMIGA, but differed slightly to the C64. Unlike the 2017 Spanish SEUCK Compo, which also allowed entries from other home computers... This competition is for the Commodore 64 (or C64C) fans/users only - as it has always been, since I first started the compo :)

The Shoot 'Em Up Construction Kit (Or SEUCK for short) allowed people with a creative mind to design brand new game creations, without the need of programming strings of code, and assembling the instructions to a full program. Instead, SEUCK has a variety of options, that in
order for the user to create a brand new C64 game, a series of built in editors are crammed to one file. That is unless you're using Advantages' NTSC version of the editor of course.

SEUCK allowed you to create your own sprites, and create actual objects as players, bullets, deaths and of course the enemies. Then later on, you could design and construct your very own in game background, with use of the characters, tiles, and map editor. You could also setup player limitations (lives, length and height of play field, collision type, etc). There is also a very simple level setup, where you can choose to push or constantly scroll the game screen. Still timers could also be set to time levels.. Also there are limited attack wave patterns, where you could insert new enemies or link existing ones to build a boss, etc. You could create any type of blaster you wanted to (or even push SEUCK further to do randomly different things).

Example of a push scroller: Tank Blasta by TND Games

Example of a general constant scroller: Border Blast 3 - Mission to Save America by Alf Yngve

In the leap year of 2008, the Sideways Scrolling SEUCK was built. Jon Wells managed to build a special version of SEUCK which can scroll SIDEWAYS instead of DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the moment, which is the Sideways scrolling LEFT version of the tool. A version to scroll the other direction was mentioned back in 2013, that it will go ahead, but time constraints is the major issue. You can find Jon Well's Sideways SEUCK here. Which is absolutely free to download from his site..

CETI 21 by TND GAMES was created and designed in the Sideways SEUCK module.

A Little History lesson

Between 1987 to the present year, people around different parts of the world have been creative and made SEUCK game creations. A lot of the games were too much rushed, but there were also some TOP QUALITY SEUCK titles, which had no enhancements (or did have the odd new subroutine added to it). The games appeared on different C64 magazines and fanzines on cover disks, and cover tapes.

What about the SEUCK Compo?

The SEUCK compo has been going on for many years, since the early 2000's. The first SEUCK compo was hosted by AKIRA, who hosted, at the time. Since time was a major issue, and (should I have remembered this correctly). The author lost interest in the compo.  I was given kind permission to host the SEUCK compo. The SEUCK compo has been continuing, although there have been breaks in between years. The aim of the competition was originally create a new SEUCK game without enhancements, or anything in particular (apart from music). This was until 2014, onwards, where I allowed mods and minor enhancements to be added to your own SEUCK creations. Such as huge sprites, sprite/behind background priority Now come 2018, this compo is brand new, and major changes have been made. The SEUCK Compo 2016 went slightly over the beginning of 2017. That was the reason for why there was no compo in 2017, unless you can count on the Spanish SEUCK Compo 2017 run by Errazking.  SEUCK Compo 2018 was originally a themed based compo, but the theme restrictions sort of put people off entering the compo. So this year a set of new compo rules (and some old ones with modifications have been added to the compo page.

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As usual. The object of the Official SEUCK Compo 2019 is to design, plan and develop your very own SEUCK game creation. This year's compo has no particular category or theme. It is multigenre. However the idea of this year's competition is to develop and create your own game that should stun the gamers. As usual the game compo is open to beginners as well as advanced users. You can use either the standard or sideways scrolling version of the Shoot 'Em Up Construction Kit.

Last year's winner was Eleanor Burns with 'Valkyrie 3 - The Night Witch', followed by Dream World by Eleanor Burns in 2nd place, and Third Place: Battle in the Woods by Pinov Vox. The prize of course (only for the winner) will be:

The winner's game gets full enhancements as a prize and will be emailed to them first before the prize package (at the end of the compo) has been launched on D64 on the TND SEUCK Compo page.

Depending on the type of game's compatibility, The prize version of the game will be tested on SEUCK Redux (If suitable) and showed to the winner - if suitable. Otherwise the prize will be on standard SEUCK. Either way this will include:

- Front end with author's credits and music
- Hi Score table
- Full tape master with loading picture and music

Prize version of game will be respectably submitted to the game author before release with the SEUCK compo prize package in July/August 2019

VALKYRIE 3 - The Night Witch

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How entries should be submitted:

- Compo organizer (TND Games) is also allowed to submit entries in to the compo, which is likely to happen, but  the same rules apply as to all the compo entrants.
- Entries are allowed to be in Standard SEUCK or Sideways SEUCK. Enhancements may be added by yourself and entries mastered with SEUCK Redux are also accepted.

- All entries must only be your own work. That is unless you are working within a group of friends i.e. the Demo scene, or a game development team with your submission. If that is the case please credit the other people who are/were involved. Or let us know who was involved, so that the credits before the game are 100% accurate.
- Entries are Remote Email based and can only be submitted to: 
- Entries must be in .D64, .TAP or .PRG format. VICE or CCS64 snapshots are also accepted, but you must state which version of VICE/CCS64 you have used to capture the snapshot. Should you have difficulties saving your game to D64 or TAP format.
- Loading pictures for your games, are welcome, although not compulsory.
- Maximum of 3 entries allowed in the competition, as always.
- Please ensure that a SEUCK/Sideways SEUCK game all data work file (FILENAME        .I) has been included with your submission if you can.
- Entries should contain new sound effects, rather than the existing example sound effects provided with the SEUCK utility itself. 
- Entries could at least have 1 collectible object which (later on) can be reserved as a random or progressive power up collectible (as main prize). Alternatively, the extra lives feature could be used as a power up. That's just an idea, not crucial.
- Use of the TND SEUCK School tips are welcome. If you wish to try and make a new front end for your SEUCK game, and you know a bit of assembly code, you might want to try this feature on making a new front end.
- Old unreleased SEUCK games of your own are accepted. - As long as the entry has not been released anywhere on the Internet before the compo.
- Submissions can be PAL or NTSC compatible (PAL is preferred). 
- Language used should be in English, but games in other languages are also accepted.
- Optional presentation: Using SEUCK's front end and character set - New score/lives chars and also a title logo. To make the logo - simply edit the unused letter chars to make the shapes that can possibly form the logo.
- SEUCK Compo 2019  entries are allowed to be updated and replaced - but in fairness,  will not be accepted if the deadline is reached - or was actually released publicly before being submitted for the SEUCK Compo 2019. 


- Do not submit a game or update of a previously submitted SEUCK compo entry, or a game that was already publicly released on the date before the SEUCK COMPO 2019. Sadly one or two entries had to be turned down, earlier on this year. Due to the game being released on the author's web site before the competition even started. Anything not suitable for the SEUCK compo, due to it being released publicly might be considered as a release for the TND Friends/Contributor's page instead of the compo.
- Do not use graphics / assets from commercial game titles, or other people's games. 
- Do not use copyrighted material from films, books, video games, etc as the name of your game. The exception is of course: Parody game tributes with different names :)
- Do not use your entry to cause any form of conflict, politics or upset. 
- Do not use example attack waves, graphics from example SEUCK game demos. They must be your own work. You'd be surprised that many SEUCK games I saw actually used Slap 'n Tickle's attack waves time, and time again. Most definitely not recommended.
- This competition is also open for beginners as well as advanced SEUCK users. 
- Do not use obscene material, such as swearing, scenes of adult nature, etc.
- Please make your own sounds with the SEUCK's SFX editor, or replace the SFX with in game music (Should you wish to).
- Try not to make your game too short. 
- Try to not put in too many sprites on the same screen. This will cause SEUCK slowdown syndrome. Remember that on one line - the C64 can handle only 8 sprites horizontally.
- Do not rip logos and assets from existing demos, games, etc if they are not classed as your own work.
Recycling of your sprites / background graphics from existing games of your own work is okay.
- All entries must be exclusive for this competition, and must not have been seen elsewhere before your entry has been uploaded on to the competition page. 
- NO SELF-VOTING when the voting phase takes place. If the game is yours, when you're voting it must be marked as a '0'. The scoring is inspected thoroughly.
- Deadline extensions may be possible, depending on the number of entries submitted to this year's compo. This will be announced, should that occur!

When submitting - Please provide the following:

Name of game:
Musician (if any):
Modifications (if any)


All entries submitted to the Official C64 SEUCK Compo 2019 will feature a suitable and exclusive piece of music on the front end of your game - unless of course you request no music to be added to the front end, or you already have a tune added by yourself.

NEW FOR 2019: Entries will be mastered with a credits linker, and loading screen on both D64 and TAP compo versions.

- Competition starts on 1st January 2019
Last submission date is 31st May 2019 
- Vote sheets will be available some time after the closing submission of the compo.


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Currently there are no entries. Future submissions will be uploaded on to this SEUCK compo page, as and when they are ready



SEUCK Version: SEUCK, Standard by Sensible Software
Graphics and Game Design by Leonardo Vettori
Music: Richard Bayliss 
Amount of players: 1 Player only
Extra code/Mods: None
Extras (if any): Raw and Workfile



Screen shots:


A message arrives from outher space for all living beings across the universe.

A crazy scientist decrypted it. It says something like “Warning! Asteroid out of control wandering! It contains the origins of the most dangerous weapon ever known! Enter the asteroid, find and destroy the weapon before it will destroy your planet!”

Nucleo 447 is the name of that asteroid and it is now floating through the solar system. All spaceships sent inside it never came back. Now it is your turn to try to save the universe.

There are 4 worlds: Crystal world, Green world, Rock world and the technologic world. After completing a world, you will be facing a final boss, which should be defeated in order to move on to the next zone.

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SEUCK Version: SEUCK, Standard by Sensible Software
Graphics and Game Design by VG VOX
Music: Richard Bayliss 
Amount of players: 1 Player only
Extra code/Mods: None
Extras (if any): Old music version (freeze) and Work file supplied



Screen shots:


The story takes place on a planet unknown to us 10 million light years from Earth ...

The protagonist is a robot activated to carry out a very important role in his world formed and created from machines and robots like its like that suddenly "like in an old pinball machine of the 80s", they go in "Tilt!" and they go crazy and a rebellion breaks out on the "Form-X" planet.

It will be up to you with your skill and your hand to your Joystick to guide your robot to stop the revolution in the world of Form-X. You will come across small robots, flying saucers, energy particles, energy barriers to overcome, explosive rockets to avoid or destroy, you will have to destroy the "bonus" glass ampoules due to the spread of the virus. be careful with plasma cannons, dealing with 2/3 types of bosses and finally a final Boss to annihilate if you can ...;)



SEUCK Version: SEUCK, Standard by Sensible Software
Graphics and Game Design by VG VOX
Music: VG VOX
Amount of players: 1 or 2 Players
Extra code/Mods: None
Extras (if any): Old music version (freeze) and Work file supplied


Screen shots:


It is the Year 2325 ...

The protagonist Captain John Rostar catapulted into a parallel universe in a hostile world dominated by technology and strange aliens and giant animals that resemble giant reptiles. The Captain must command a fleet of spacecraft and defeat and rescue two important Androids to leave this parallel universe.

Find the 2 friends of your friends and defeat the aliens and monsters of the PROTOX1 planet.



SEUCK Version: SEUCK, Standard by Sensible Software
Graphics and Game Design by PIEVSPIE
Amount of players: 1 Player
Extra code/Mods: None
Extras (if any): Box Art, Loading picture, SEUCK All Data and compacted RAW version of the game


Screen shots:


Summit Fever is a game of skill and endurance in which you take control of the world renowned, mountaineering legend, ‘Ste Pilthis’! Your mission being to guide Ste successfully to the summit of Mount Everest via the deadly southern route from base camp in Nepal to the top of the world!

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Results will follow after the voting stage of this year's compo

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SEUCK Buster V2.0

The latest utility that allows you to add optional title and in game music to your own front end or in game music on your SEUCK or Sideways SEUCK game creation. Also includes a classic SCR packer by F4CG for compressing your SEUCK titles. Full instructions/note file are provided on the D64.


Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in 2010.

Also features:
(Compo winner)

Standard SEUCK Compo 2010
The official Vertical Scrolling SEUCK compo, which I ran in 2010

Also features:
THE MAGE by Gaetano Chiummo
(Compo winner)

Sideways SEUCK Compo 2011
After the success of the last Sideways SEUCK Compo in 2010, I did it again with yet another sideways SEUCK Compo in 2011. Which was yet again, another successful competition.

Also features:
(Compo winner)

SEUCK Compo 2013
After a long break in 2012, with not so much going on ;)... This competition started as a mixed SEUCK compo, and was quite a success. Catering for both normal, and sideways scrolling versions of SEUCK.

Also features:
SHEER EARTH ATTACK by Gaetano Chiummo
(Compo winner)

SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.

Also features:
(Compo Winner)

SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to increase the deadline now and then for submissions.

Also features:
ABYSSONAUT  by Ant Stiller
(Compo Winner)

Sideways SEUCK Compo 2015
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK compo.

Also features:

RETRO RETO PAN by Errazking
(Compo winner)

SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start of the year 2017. Some real stunning entries also.

Also features:
BORDER BLAST 3 by Alf Yngve
(Compo Winner - Back to Basics)

The Spanish SEUCK Compo 2017

Run by Errazking, which I stepped down for a year or so. Features a whole lot of new SEUCK compo entries and also catered for other systems as well as the Commodore 64. Some nice games, some pretty old ones as well.

Also features:
VALKYRIE 2 - The Templar by Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)

SEUCK Compo 2018
A themed based Shoot 'Em Up competition

Also features:
VALKYRIE 3 - The Night Witch by Eleanor Burns
(Compo Winner)


The SEUCK Vault
A SEUCK fan web site, run by Andrew Fisher, featuring a large archive of previously seen/unreleased SEUCK games. Also includes some additional articles, tips and tricks.

SEUCK School
My very own SEUCK enhancement tips page, including various POKEs and assembly / ML listings to help boost the improvement of SEUCK game creations. Also includes the C64 framework for SEUCK, and a few other cool tips.

Sideways Scrolling SEUCK
Jon Well's adaptation of the original Shoot Em Up Construction Kit. Create C64 games, which can scroll across the screen instead of downwards. Also comes with an example game demo called 'Breakthrough'. Current version only scrolls from left to the right, but is still worth checking out. Included on the page, Imaginator and Nyaaaah! 11, for you to play or work files, which you can muck around with.

Martin Piper's SEUCK Redux Framework

Martin Piper's open source framework for SEUCK games, and other bits. With this frame work, you are able to make SEUCK games more stable, and use better pixel perfect collision. You will be required to use the ACME cross assembler compiler (Martin's version is available with his full download pacakge), and a lot of programming knowledge. 

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