Introduction / Aim of the Compo + Categories / The Prize / Rules / Showcase Entries /Showcase Past Winners/ Results+Prizes / Compo Related Links

HAVE YOU GOT WHAT IT TAKES TO BECOME A MASTER OF S.E.U.C.K?




Proudly presents:



STOP: Entries have now closed.


VOTE FOR YOUR FAVOURITE SEUCK COMPO ENTRY

Closing date for voting stage - 4th August 2018




No. of entries in total: 10
Recent entries:
Battle in the Woods by VOX VG / CETI 21 by Richard/TND / Panzer Patty's Pink Tank Adventure by Alf Yngve / Dreamworld by Gaetano Chiummo / Algol by playOrbit / Moon Over Afghanistan by Jari
Karjalainen / Electric Warrior by playOrbit / Valkyrie 3 - The Night Witch by Eleanor Burns / Atom Heart by playOrbit / The Last Hugger by Richard/TND

Do you have an entry? If so. Why not submit it to

richardbayliss.c64@gmail.com

BEFORE 7th July 2018!





What is SEUCK?
SEUCK = Shoot 'Em Up Construction Kit

This is a utility which was made back in 1987 by Sensible Software, and it was originally published by Palace Software (As full a price product on disk+tape), Domark (As a Toolbox package which came with the 'Light Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a 4.99 budget software title back in the early 1990's. SEUCK was also released on Atari ST and Commodore AMIGA, but differed slightly to the C64. This competition is C64 only!

SEUCK allowed people be really creative and design brand new Commodore 64 game creations, without the need of programming. In
order for the user to create a brand new C64 game, a series of built in editors crammed to one file. You can create your own sprites, and create actual objects as players, bullets, deaths and of course the enemies. Then later on, you could design and construct your very own in game background, with use of the characters, tiles, and map editor. You could also setup player limitations (lives, length and height of play field, collision type, etc). There is also a very simple level setup. Also there are limited attack waves patterns, where you could insert new enemies or link existing ones to build a boss, etc. The title Screen editor allows you to edit the score panel chars, and title screen chars and also place chars into the title screen editor. So that you can have your own title screen editor.

 
The Last Hope by Gaetano Chiummo ... Made using SEUCK.

In the leap year of 2008, the Sideways Scrolling SEUCK was built. Jon Wells managed to build a special version of SEUCK which can scroll SIDEWAYS instead of DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the moment, which is the Sideways scrolling LEFT version of the tool. A version to scroll the other direction was mentioned back in 2013, that it will go ahead, but time constraints is the major issue. You can find Jon Well's Sideways SEUCK here. Which is absolutely free to download from his site..


Sideways SEUCK Example Delta Run by TND GAMES

A Little History lesson

Between 1987 to the present year, people around different parts of the world have been creative and made SEUCK game creations. A lot of the games were too much rushed, but there were also some TOP QUALITY SEUCK titles, which had no enhancements (or did have the odd new subroutine added to it). The games appeared on different C64 magazines and fanzines on cover disks, and cover tapes.

What about the SEUCK Compo?

The SEUCK compo has been going on for many years, since the early 2000's. The first SEUCK compo was hosted by someone called AKIRA, who hosted Shmups.com, at the time. Since time was a major issue, and (should I have remembered correctly) the author lost interest in the compo.  I was given kind permission to host the SEUCK compo. The SEUCK compo has been continuing, although there have been breaks in between years. The aim of the competition was originally create a new SEUCK game without enhancements, or anything in particular (apart from music). This was until 2014, onwards, where I allowed mods and minor enhancements to be added to your own SEUCK creations. Such as huge sprites, sprite/behind background priority Now come 2018, this compo is brand new, and major changes have been made. The SEUCK Compo 2016 went slightly over the beginning of 2017. That was the reason for why there was no compo in 2017, unless you can count on the Spanish SEUCK Compo 2017 run by Errazking.  

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Examples of compiled games are downloadable by clicking on the images below.

The aim of this year's compo is simply to create a vertical scrolling or a horizontal scrolling shoot 'em up, which should stand out from the crowd. We don't want to see rushed out games, which were made in a series of less than a day, or really rushed graphics. We want to see real stunning SEUCK games, with really smart graphics, and also games good attack wave patterns, end of level bosses, etc. The creation will be in your hands. Can your game stand out? If you think it can, then please read on.

Unlike previous SEUCK compos I run. This new SEUCK Compo has only one category, which is open to standard / sideways SEUCK users and also enhancements and SEUCK Redux code this time is DEFINITELY welcome to be entered into this year's competition. However the 2018 SEUCK compo is optionally THEMED BASED. Don't panic though, your game can be to do with anything, as long as it fits one of the two themes. These are as follows:

1. SCIENCE FICTION / FUTURISTIC

The first choice of theme chosen is Science Fiction/Futuristic. The type of game to suit this theme can be practically anything related to Sci-Fi horror, or just any futuristic space blaster (or a futuristic combat game. If you are making this sort of game, make sure the game uses a futuristic / sci-fi style background to it. Examples of sci fi style games can involve space ships, aliens, robots, scientific experiments that gone horribly wrong, etc.


Split Second by Alf Yngve is an example of Science Fiction based on the after effects of time travel. This game had you controlling two versions of Joe Rubicon, who was injured during the time wars. Two different  times emerged into one, and he finds himself fighting in two different realities. This game almost won 2016 SEUCK compo, but it has been decided by the voters that THE HUNTER won the modded addition to the SEUCK Compo.



Sheer Earth Attack by Gaetano Chiummo is an example of another Sci-Fi theme, created using Sideways Scrolling SEUCK by Jon Wells  but this time based in space. This game won the 2013 SEUCK compo and was rewarded new presentation and power ups. It features mean alien space ship bosses, and pretty slick game graphics. This is a little space game, deeply inspired by classic Shoot 'Em Ups, such as Nemesis (Gradius), I-O, and a few others.


Gaetano also created The Last Hope, which came as runner up for the 2014 SEUCK Compo. It is yet another futuristic space blaster, this time going vertical. The shoot 'em up looks as if it was deeply inspired by more classic games. The beginning part of the game (Where the yellow scrolling background comes on) reminds me a little of the very first level of Lazer Force, except that there is no animated fire :)


2. FANTASY
/ ADVENTURE

The second theme is Fantasy/Adventure. This is where your games can be based in another enchanting world. The game could involve wizards, dragons, witches, monsters, knights, maids, or anything fantasy based. Some type of games which would fit this theme would be a game, where you fly a dragon across an enchanting world, trying to destroy the spells cast by an evil wizard. Or maybe a fantasy war game, where you are a warrior, who has to battle against the enemy forces of monsters, armies or an evil prince. Your game idea, based on this theme should be up to you.


God Slayer by Jefferey Oullette is an example of fantasy. You are a brave little knight, who must battle against the demons inside an ancient castle. The game features some very nice cute cartoon style graphics, and some very good gameplay blended inside the game. I strongly recommend that you check this game out for certain ideas.



Hero Time by IndyJR is yet another good example for fantasy. Play the role of a poor peasant, who eventually becomes a hero,  who tries to rescue prisoners from a deadly guards and battle against other monsters. This game has a reduced sized game area, which reminds me of the classic C64 games,such as Commando. The game is nicely presented and has a very high difficulty in game play. 



C'NOTTE D'KNIGHT by Aldo Chiummo, is also an example of cartoon fantasy, where you play a brave knight, who must rescue the princess. He has to climb up castles to rescue the princess from the clutches of an evil guard. C'Notte must fight against enemy guards and also demons and dragons. This game looks as if it was inspired by Fire Trap by Domark.

Note: if you submit a game which is also NOT theme based on Sci-Fi, or Fantasy, it will still be accepted...

TITLE SCREEN DESIGNS

Not only would the compo should have games with outstanding game graphics.The compo should also have a well-designed front end, to make the game more attractive. This can be done in different ways (Depending on how you'd make a presentation).

Example 1 - Standard SEUCK Front end with presentation layout

A lot of previous compo entrants have been designing their own SEUCK game front ends by doing some excellent, but limited design to their games. Certain characters in the SEUCK char editor was used to make single chars to help form and produce logos. This is one thing I sure will be looking for in the compo. :) An example front end below is Tau Zero by Alf Yngve. This game was made way back in 1989/1992. 



Example 2 - Standard SEUCK Front end with new colours

The Shoot Em Up Construction Kit has a limit on colours to select from, but it is possible to use an Action Replay cartridge and alter the colours of the raster bars. SEUCK School has a tip on how this can be made. This example shows a good title screen presentation, with new colours. The Last Hope by Gaetano Chiummo



Example 3 - New Front End (Progammed)

Also accepted in this year's compo are programmed additions added to your SEUCK Game. These may be in standard SEUCK, or SEUCK Redux. That's right! SEUCK Redux IS allowed to be used this time round! If you make a new front end for your game. Please make sure that it has a nice logo to stand out, and also additional text presentation. Hi-Score additions and other bits are also welcome. An example below is the front end I made in SEUCK Redux for Alf Yngve's Zap Fight 2.






CLICK HERE TO DOWNLOAD THE 2016 SEUCK COMPO PACK FOR PRIZES

Last year's winner was Alf Yngve with 'Border Blast 3', Eleanor Burns with 'Night of the Valkyrie' and Errazking with The Hunter. Unlike last year's and previous compos. I have decided that this time round only ONE entry will win this year's compo, and there will only be ONE prize in store for the winner:

- New front end with in game enhancements and hi score table / power ups (Should they be required)
- Full tape master with loading picture and chosen loading stripes theme.
- Fully enhanced version released in the compo prize pack (as usual).

BORDER BLAST by Alf Yngve
 

THE HUNTER by ERRAZKING



NIGHT OF THE VALKYRIE by Eleanor Burns





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How entries should be submitted:

- Entries are allowed to be in Standard SEUCK or Sideways SEUCK. SEUCK Redux is also accepted.
- All entries must be your own work (Unless you are working with a group, with your production).

- Entries are Email based and can only be submitted to: richardcbayliss@gmail.com 
- Entries must be in .D64, .TAP or .PRG format, (or .vsf, .c64 format if you struggle to save your game on to .D64)
- Entries are preferred to be packed/crunched and runnable from BASIC. Submissions from save finished game state are also okay. I can fix the game up for you and put it together before uploading it on to the compo page. Raw versions of the game will still be used in the compo.
- Entries automatically have title music
added to the games (Normally composed by me). If you don't wish this to happen. Please let me know. You also can choose music from the demo scene/public domain to be added to the game title screen, should you want to use it?
- Loading pictures are welcome, but not really required
- Maximum of 3 entries allowed in the competition, as always.
- Entrants SHOULD stick to the themes of SCI-FI/FUTURISTIC or FANTASY/ADVENTURE. If however you cannot make a game using this particular theme. I can still accept your entry into the compo.
- Please ensure an all data work file must been included with your submission. This includes SEUCK Redux entries
- Try to vary your own attack waves in the game. We don't want to see the same old typical enemy just move down the screen all the time.
- Entries could at least have a collectable object which (later on) can be reserved as a power up collectable (as main prize) - Although this is not compulsory.
- Use of the TND SEUCK framework, or SEUCK Redux is very welcome although not compulsory.
- Old unreleased SEUCK games of your own are accepted. - Only if they don't appear elsewhere on the Internet and that they stand out well. I will check for any existing releases before evaluating the compo entries.
- Submissions can be PAL or NTSC compatible (PAL is preferred). 
- Entries may be split into separate parts, should you wish to make something big for the competition. If you need a password system for your game, please feel free to use any Public Domain password maker tools, such as JCH CODER, etc. or ask me to link a pass code routine on to your game before it gets uploaded.
- The organizer of the compo is also allowed to participate in the compo, just for fun.
- Language should be in English

VERY IMPORTANT RULES - YOU MUST REMEMBER THIS:

- Do not use graphics / assets from commercial game titles, or other people's games
- Do not use copyrighted material from films, books, video games, etc as the name of your game. Parodies with different names are accepted :)
- Do not use your entry to exploit other individuals or groups or cause any form of conflict or upset. 
- Do not use example attack waves, graphics or sounds from example SEUCK game demos. They must be your own work. Plus it would be boring to see more games use those example game attack waves anyway :D
- This competition is also for beginners as well as advanced SEUCK users. I have no issue with this :)
- Do not use obscene material, such as swearing, scenes of adult nature, etc.
- Do not use example demo games from the original SEUCK. Such as attack waves, etc. That is just plain lazy ;)
- Try not to make your game too short. This will be classed as a playable demo/preview. Although we will accept demo games.
- Try to not put in too many sprites on the same screen. This will cause SEUCK slowdown syndrome.
- Do not rip logos and assets from existing demos, games, etc if they are not classed as your own work.
Recycling of your sprites / background graphics from existing games of your own work is okay.
- All entries must be exclusive for this competition, and not have been seen elsewhere. Please do not upload on to CSDB until after the entry has been uploaded on to this compo page.
- NO SELF-VOTING when the voting phase takes place. If the game is yours, when you're voting it must be marked as a '0'. The scoring is inspected thoroughly.
- Updated submissions of previously released games might be accepted, depending on how long your game has been uploaded to the entries page for.
- No trainers/spoilers
- Entries submitted and checked will be available to download if suitable after evaluation.

When submitting - Please provide the following:

Name of game:
Author:
Musician (if any):
Modifications (if any)

Instructions:

.. All entries will be mastered to .D64 and also to TAP (for tape fans) with the usual IRQ turbo tape loader.

- Competition starts on 1st January 2018
-
Last submission date is 30th June 2018 with no extended deadlines after that date.
- Votesheets will be available some time after the closing submission of the compo.

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SEUCK COMPO 2018 ENTRIES:


ENTRY #1: THE LAST HUGGER

Game design: Richard/TND
Graphics: Richard/TND
Music: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: Smart bomb effect on boss stages, exploding background colour flashing effect
Theme: Science Fiction / Futuristic
Extras (if any): 
Last Hugger - RX Version (SEUCK REDUX Outside competition release)

You are the last of the alien species, but not for long. Human Mercenaries have boarded your home and brought state-of-the-art technology to put an end to your species. Only armed with slime, your mission is to fight the mercenaries, and destroy their technology. Hatch light green eggs to spawn more of your species, but don't even think about hatching the dark green eggs. (Warning due to the additional in game enhancements added, boss stages and large enemies consist of flashing background, which some gamers may find to be uncomfortable!).



ENTRY #2: ATOM HEART
Game design: playOrbit
Graphics: 
Mo Dernart
Music: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: None
Theme: Sci/Fi + Fantasy
Extras (if any): Game documentation and cover artwork


Headquarters in a Aldebaran informs us that multiple planets in Quadrant WOL-NR2 have been aggressively occupied by the Extanoids. They have already eliminated or expelled the native populations as well as erased all databanks. Your mission is to navigate through The Hive and destabilize their control center.




ENTRY #3: VALKYRIE 3 - The Nigt Witch
Game design: Eleanor Burns
Graphics: Eleanor Burns

Music: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: Background animation, enemy check subroutine, power ups
Theme: Fantasy (Read the manual and watch the ending to find out why)
Extras (if any): Game documentation PDF


Fly your plane through 6 different zones, battling against the enemy forces. Collect airships in order to gain power ups. Once enough power ups have been picked up, you will be able to shoot fireballs at the enemies. In order to complete the game, you must accomplish 3 targets, which are all indicated before each mission starts. At the end of each level will be a giant airborne boss, in which you must defeat in order to progress further. If you succeed with your mission, you will be rewarded a 4-lettered password for the end sequence. Fail to attain your targets, then the game will automatically be over.




ENTRY #4: ELECTRIC WARRIOR
Game design: Mo Dernart/playOrbit
Graphics: Mo Dernart/playOrbit

Music: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: (None)
Theme: Sci-Fi
Extras (if any): Cover inlay


The chosen child of NRAR, trained in the cosmic future art of 'rabbitfighting' (aka ghosting) teleports to Earth, year 9634, to recover an ancient and holy relic, lost years past after the cataclysmic shattering of its homeworld --- scattering its souls and sacred treasures throughout the interstellar universe.

The scene of planetfall - a dangerous and frighteningly dystopic future where madness and technology have joined in an electric world ruled by the mysterious Doktor Gigglesmith.

This child is you and your destiny is to become... the ELECTRIC WARRIOR.




ENTRY #5: MOON OVER AFGHANISTAN
Game design: Jari  
Karjalainen
Graphics: Jari Karjalainen
Music: Richard/TND
No of players: 2
SEUCK Version: Standard
Additional enhancements: (None)
Theme: Sci-Fi
Extras (if any): NONE


You are Captain Moon, sent on a random suicide mission to Afghanistan, with the intention of relieving your own troops of their-mind capture from aliens that have invaded the area. Natuarally, they are after you precious oil silos and drills near the River Panj. (Note: The author has not verified the reality of this oil related business, the all comes as an afterthought.)





ENTRY #6: Algol
Game design: Mo Denart/playOrbit

Graphics: Mo Dernart/playOrbit
Music: Richard/TND
No of players: 1
SEUCK Version: Standard
Additional enhancements: (None)
Theme: Sci-Fi
Extras (if any): Cover artwork

Control the Orbis aka "The Harvester of Doom," from the Soros System. Invade, subjugate and destroy the planet of Eden.





ENTRY #7: Dreamworld
Game design: Gaetano Chiummo

Graphics: Gaetano Chiummo
Music: Gaetano Chiummo
No of players: 1
SEUCK Version: Sideways Scrolling SEUCK
Additional enhancements: (None)
Theme: Fantasy (Dreaming)
Extras (if any): None


It's Christmas Eve, and Little George is waiting for Santa Claus to bring him some new toys. He's watching his favourite super-heroes cartoon shows, and he feels so involved that he climbs on the shelf where the TV is, making it fall on the floor, where it turns into pieces. George is safe and sound (only a bit scared), but his daddy is furious: the TV is still under guarantee, but he planned to watch the Christmas concerts and some sport events: who will repair the TV during the holidays? Well, I won't (I even can't!), will you? :D

So, as a punishment, our little super-hero will not get any gift for Christmas! He goes to bed in tears, but the Toy Fairies can't stand and watch him crying, so they decide to send him to the "Dream World", where he can get any toys he wants! The problem is, the "Dream World" is full of angry toys and other dangerous things which will try to stop Super George and let him wake up with empty hands. Anyway, our hero can throw marbles against them, but some are stronger than others, and some are invincible.

There are three stages: the Garden, the Field of Grain and the Winter Playground. George must get the toys while shooting his enemies and avoiding their "bullets". He can climb trees, ropes, and so on. In each stage there are some extra features that will grant George 2.000 points: it's up to you to discover where they are and how to get the points!

Will you help Super George in his quest?






ENTRY #8: Panzer Patty's Pink Tank Adventure
Game design: Alf Yngve

Graphics: Alf Yngve
Music: Richard Bayliss
No of players: 1
SEUCK Version: Standard SEUCK by Sensible Software
Additional enhancements: 
Enlarged sprites and linked players
Theme: Science Fiction / Comedy
Extras (if any): None


IT'S, LIKE, TOTALLY THE NEAR FUTURE...

On Patty Patovsky's 16th birthday, her parents gave her the present that all American high school kids wanted:
Her own personal armored tank!

She spray-painted her tank pink, drove it to school the very next day -- and instantly became the most popular girl.
But the mean girls of the Forces of Darkness Sorority grew envious of Patty's new popularity...

First they started to call her "Panzer Patty." Then they tried to sabotage her tank. That's when all-out war broke out between Patty and the Forces of Darkness Sorority. It was, like, total mayhem in the suburb... and everybody took awesome selfies.
GAMEPLAY:
1. Driving Stage

You control Patty's tank. Drive it through her neighborhood while fighting the Forces of Darkness Sorority.
The enemy attacks with remote-controlled tanks and helicopter drones.
Occasionally you will notice small drones pestering the residents. Shoot 4 small drones to gain a bonus life.
You are NOT allowed to shoot ordinary cars, so just avoid them.
When you hear a warning signal, a GREEN helicopter drone is nearby.
If you fail to shoot down green helicopter drones, you will lose lives for the Shooting Stage that follows later!

2. Shooting Stage

Using the gun crosshairs, you must shoot ALL enemy drone tanks and helicopters before they shoot you.
If you miss a single enemy, you will start losing lives very fast.
If you survive the Shooting Stage, Patty wins the day!

IMPORTANT: Don't linger! Enemy vehicles will cause damage to your tank if you don't destroy them fast enough.
If you get too much damage, your tank will slow down and you will be unable to defend yourself during the Shooting Stage.

You can abort the game by pressing RUN/STOP (=Pause) and then pressing Q.




ENTRY #9: CETI 21
Game design: Richard Bayliss

Graphics: Richard Bayliss
Music: Richard Bayliss
No of players: 1
SEUCK Version: Sideways Scrolling SEUCK
Additional enhancements: Linked explosions, exploding flashing, animated charsets, penalties
Theme: Science Fiction / Futuristic
Extras (if any): Docs and sideways SEUCK work file provided


Humans have been transported across to a new moon, CETI 21. For many years, humans settled on this planet. However aliens also tried to invade it. A security system at Sentinel Security Plant was set up in order to thwart future alien attack. Unfortunately, after a recent computer OS update, the system crashed - prompting shut down to all defences. Unfortunately aliens decided to take advantage and start an invasion on CETI 21. They breached the security systems, entered the inner core and rigged the mainframe with one of their own. Now the defence systems have turned against the human race.

Your mission is to control a low level flying drone, ULTRAX 18 through 3 sectors and do battle against the aliens and rogue defence security systems. Then locate the aliens' mainframe supercomputer and destroy it. Once you have destroyed it. Peace and stability across CETI 21 will be restored. Avoid shooting drones, parked on the runways - otherwise you will have to pay the price. Good luck commander.





ENTRY #10: BATTLE IN THE WOODS

Game design: VOX VG

Graphics: VOX VG
Music: Richard Bayliss
No of players: 1
SEUCK Version: Standard SEUCK
Additional enhancements: None
Theme: Fantasy/Adventure
Extras (if any): None


Battle in the Woods - Episode 1 - Wizard of the Frogs

Written by VOX VG

THE STORY SO FAR:

Deep in the hearts of the forest. Lived a boy, called Eddie. He was a natural born adventurer. He loved going on adventures. That was until one day. News passed by, an Evil wizard had transformed cute forest creatures into deadly evil mutants.

Armed with stones, Eddie sets off on a quest, to locate the evil wizard's castle and put an end to his evil spell.

PLAYING THE GAME:

Guide Eddie through the woods to the castle, throwing pebbles at the mutants and guards. Pick up treasure. Eddie can also enter the water as well as walk through the woods.

Watch out for the mutant's poison, or the enemies weapons. Defeat the wizard to break the spell.

Extra lives are awarded for every 10,000 points scored. Good luck!

CONTROLS:

Use a joystick in either port

UP, DOWN, LEFT, RIGHT = Walk direction
FIRE = Throw stone
RUN/STOP = Pause Game
Q (Paused) = Quit Game back to title screen







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Results will come in AFTER the compo submissions deadline and voting deadline has closed.

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PREVIOUS SEUCK COMPOS



Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in 2010.

Also features:
POUR LE MERITE by BAMSE
(Compo winner)



Standard SEUCK Compo 2010
The official Vertical Scrolling SEUCK compo, which I ran in 2010

Also features:
THE MAGE by Gaetano Chiummo
(Compo winner)

Sideways SEUCK Compo 2011
After the success of the last Sideways SEUCK Compo in 2010, I did it again with yet another sideways SEUCK Compo in 2011. Which was yet again, another successful competition.

Also features:
FORGOTTEN FOREST by Alf Yngve
(Compo winner)



SEUCK Compo 2013
After a long break in 2012, with not so much going on ;)... This competition started as a mixed SEUCK compo, and was quite a success. Catering for both normal, and sideways scrolling versions of SEUCK.

Also features:
SHEER EARTH ATTACK by Gaetano Chiummo
(Compo winner)


SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.

Also features:
DOUBLE OR NOTHING by Alf Yngve
(Compo Winner)


SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to increase the deadline now and then for submissions.

Also features:
ABYSSONAUT  by Ant Stiller
(Compo Winner)


Sideways SEUCK Compo 2015
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK compo.

Also features:

RETRO RETO PAN by Errazking
(Compo winner)


SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start of the year 2017. Some real stunning entries also.

Also features:
BORDER BLAST 3 by Alf Yngve
(Compo Winner - Back to Basics)


The Spanish SEUCK Compo 2017

Run by Errazking, which I stepped down for a year or so. Features a whole lot of new SEUCK compo entries and also catered for other systems as well as the Commodore 64. Some nice games, some pretty old ones as well.

Also features:
VALKYRIE 2 by Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)

OTHER SEUCK RELATED LINKS


The SEUCK Vault
A SEUCK fan web site, run by Andrew Fisher, featuring a large archive of previously seen/unreleased SEUCK games. Also includes some additional articles, tips and tricks.

SEUCK School
My very own SEUCK enhancement tips page, including various POKEs and assembly / ML listings to help boost the improvement of SEUCK game creations. Also includes the C64 framework for SEUCK, and a few other bits.

Sideways Scrolling SEUCK
Jon Well's adaptation of the original Shoot Em Up Construction Kit. Create C64 games, which can scroll across the screen instead of downwards. Also comes with an example game demo called 'Breakthrough'. Current version only scrolls from left to the right, but is still worth checking out. Included on the page, Imaginator and Nyaaaah! 11, for you to play or work files, which you can muck around with.

Martin Piper's SEUCK Redux Framework

Martin Piper's open source framework for SEUCK games, and other bits. With this frame work, you are able to make SEUCK games more stable, and use better pixel perfect collision. You will be required to use the ACME cross assembler compiler (Martin's version is available), and a lot of programming knowledge.

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