What is SEUCK?
= Shoot 'Em Up Construction Kit
is a utility
which was made back in 1987 by Sensible Software, and it
was originally published by Palace Software (As full a price product on
disk+tape), Domark (As a Toolbox package which came with the 'Light
Fantastic Pack' of the Commodore 64, and GBH (Gremlin Graphics) as a
£4.99 budget software title back in the early 1990's. SEUCK was also
released on Atari ST and Commodore AMIGA, but differed slightly to the
C64. This competition is C64 only!
SEUCK allowed people be really creative
and design brand new Commodore 64 game creations, without the need of
order for the user to create a brand new C64 game, a series of built in
editors crammed to one file. You can create your own sprites, and
create actual objects as players, bullets, deaths and of course the
enemies. Then later on, you could design and construct your very own in
game background, with use of the characters, tiles, and map editor. You
could also setup player limitations (lives, length and height of
play field, collision type, etc). There is also a very simple level
setup. Also there are limited attack waves patterns, where you could
insert new enemies or link existing ones to build a boss, etc. The
title Screen editor allows you to edit the score panel chars, and title
screen chars and also place chars into the title screen editor. So that
you can have your own title screen editor.
The Last Hope by Gaetano
Chiummo ... Made using SEUCK.
In the leap year
the Sideways Scrolling SEUCK was built. Jon Wells managed to build a
special version of SEUCK which can scroll SIDEWAYS instead of
DOWNWARDS. There is only one version of the SIDEWAYS SEUCK at the
moment, which is the Sideways scrolling LEFT version of the tool. A
version to scroll the other direction was mentioned back in 2013, that
it will go ahead, but time constraints is the major issue. You can find
Jon Well's Sideways SEUCK here.
Which is absolutely free to download from his site..
Sideways SEUCK Example
Delta Run by TND GAMES
1987 to the present year, people around different parts of the world
have been creative and made SEUCK game creations. A lot of the games
were too much rushed, but there were also some TOP QUALITY SEUCK
which had no enhancements (or did have the odd new subroutine added to
it). The games appeared on different C64 magazines and fanzines on
cover disks, and
What about the SEUCK
SEUCK compo has been going on for many years, since the early 2000's.
The first SEUCK compo was hosted by someone called AKIRA, who hosted
Shmups.com, at the time. Since time was a major issue, and (should I
have remembered correctly) the author lost interest in the
I was given kind permission to host the SEUCK compo. The SEUCK compo
has been continuing, although there have been breaks in between years.
The aim of the competition was originally create a new SEUCK
without enhancements, or anything in particular (apart from music).
This was until 2014, onwards, where I allowed mods and minor
enhancements to be added to your own SEUCK creations. Such as huge
sprites, sprite/behind background priority Now come 2018, this compo is
brand new, and major changes have been made. The SEUCK Compo 2016 went
slightly over the beginning of 2017. That was the reason for why there
was no compo in 2017, unless you can count on the Spanish SEUCK Compo
2017 run by Errazking.
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Examples of compiled games are downloadable by clicking on the images below.
aim of this year's compo is simply to create a vertical scrolling or a
horizontal scrolling shoot 'em up, which should stand out from the
crowd. We don't want to see rushed out games, which were made in a
series of less than a day, or really rushed graphics. We want to see
real stunning SEUCK games, with really smart graphics, and also games
good attack wave patterns, end of level bosses, etc. The creation will
be in your hands. Can your game stand out? If you think it can, then
please read on.
Unlike previous SEUCK compos I run. This new SEUCK Compo has only one
category, which is open to standard / sideways SEUCK users and also
enhancements and SEUCK Redux code this time is DEFINITELY welcome to be
entered into this year's competition. However the
2018 SEUCK compo is THEMED
Don't panic though, your game can be to do with anything, as long as it
fits one of the two themes. These are as follows:
1. SCIENCE FICTION / FUTURISTIC
first choice of theme chosen is Science Fiction/Futuristic. The type of
game to suit this theme can be practically anything related to Sci-Fi
horror, or just any futuristic space blaster (or a futuristic combat
game. If you are making this sort of game, make sure the game uses a
futuristic / sci-fi style background to it. Examples of sci fi style
games can involve space ships, aliens, robots, scientific experiments
that gone horribly wrong, etc.
Second by Alf Yngve is an example of Science Fiction based on the after
effects of time travel. This game had you
controlling two versions of Joe Rubicon, who was injured during the
time wars. Two different times emerged into one, and he finds
himself fighting in two different realities. This game almost won 2016
SEUCK compo, but it has been decided by the voters that THE HUNTER won
the modded addition to the SEUCK Compo.
Sheer Earth Attack by Gaetano Chiummo is an example of another Sci-Fi
theme, created using Sideways Scrolling SEUCK by Jon Wells
but this time based in space. This game won the 2013 SEUCK compo and
was rewarded new presentation and power ups. It features mean alien
space ship bosses, and pretty slick game graphics. This is a little
space game, deeply inspired by classic Shoot 'Em Ups, such as Nemesis
(Gradius), I-O, and a few others.
also created The Last Hope, which came as runner up for the 2014 SEUCK
Compo. It is yet another futuristic space blaster, this time going
vertical. The shoot 'em up looks as if it was deeply inspired by more
classic games. The beginning part of the game (Where the yellow
scrolling background comes on) reminds me a little of the very first
level of Lazer Force, except that there is no animated fire :)
second theme is Fantasy/Adventure. This is where your games can be
based in another enchanting world. The game could involve wizards,
dragons, witches, monsters, knights, maids, or anything fantasy based.
Some type of games which would fit this theme would be a game, where
you fly a dragon across an enchanting world, trying to destroy the
spells cast by an evil wizard. Or maybe a fantasy war game, where you
are a warrior, who has to battle against the enemy forces of monsters,
armies or an evil prince. Your game idea, based on this theme should be
up to you.
Slayer by Jefferey Oullette is an example of fantasy. You are a brave
little knight, who must battle against the demons inside an ancient
castle. The game features some very nice cute cartoon style graphics,
and some very good gameplay blended inside the game. I strongly
recommend that you check this game out for certain ideas.
Hero Time by
is yet another good example for fantasy. Play the role of a poor
peasant, who eventually becomes a hero,
who tries to rescue prisoners from a deadly guards and battle against
other monsters. This game has a reduced sized game area, which reminds
me of the classic C64 games,such as Commando. The game is nicely
presented and has a very high difficulty in game play.
D'KNIGHT by Aldo Chiummo, is also an example of cartoon fantasy, where
a brave knight, who must rescue the princess. He has to climb up
castles to rescue the princess from the clutches of an evil guard.
C'Notte must fight against
enemy guards and also demons and dragons. This game looks as if it was
inspired by Fire Trap by Domark.
only would the compo should have games with outstanding game
graphics.The compo should also have a well-designed front end, to make
the game more attractive. This can be done in different ways
(Depending on how you'd make a presentation).
1 - Standard SEUCK Front end with presentation layout
lot of previous compo entrants have been designing their own SEUCK game
front ends by doing some excellent, but limited design to their games.
Certain characters in the SEUCK char editor was used to make single
chars to help form and produce logos. This is one thing I sure
will be looking for in the compo. :) An example front end
Tau Zero by Alf Yngve. This game was made way back in
Example 2 - Standard SEUCK Front
end with new colours
Shoot Em Up Construction Kit has a limit on colours to select from, but
it is possible to use an Action Replay cartridge and alter the colours
of the raster bars. SEUCK School has a tip on how this can be made.
This example shows a good title screen presentation, with new colours.
The Last Hope by Gaetano Chiummo
Example 3 - New Front End
accepted in this year's compo are programmed additions added to your
SEUCK Game. These may be in standard SEUCK, or SEUCK Redux. That's
right! SEUCK Redux IS allowed to be used this time round! If you make a
new front end for your game. Please make sure that it has a nice logo
to stand out, and also additional text presentation. Hi-Score additions
and other bits are also welcome. An example below is the front end I
made in SEUCK Redux for Alf Yngve's Zap Fight 2.
year's winner was Alf Yngve with 'Border Blast 3', Eleanor Burns with
'Night of the Valkyrie' and Errazking with The Hunter. Unlike last
year's and previous compos. I have decided that this time round only
ONE entry will win this year's compo, and there will only be ONE prize
in store for the winner:
- New front end with in game
enhancements and hi score table / power ups (Should they be required)
- Full tape master with loading picture and chosen loading
BORDER BLAST by Alf Yngve
THE HUNTER by ERRAZKING
NIGHT OF THE VALKYRIE by Eleanor Burns
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entries should be submitted:
Entries are allowed to be in Standard SEUCK or Sideways SEUCK
- All entries must be your own work (Unless you are working with a
group, with your production).
- Entries are Email based and can
only be submitted to: email@example.com
- Entries must be in .D64, .TAP or .PRG format, (or .vsf, .c64 format
if you struggle to save your game on to .D64)
Entries are preferred to be packed/crunched and runnable from BASIC.
Use of Exomizer, The Bongo Cruncher, ByteBoozer or PuCrunch are
welcome. Try to avoid using ALZ64 due to very slow depack. Submissions
save finished game state or Action Replay Freeze mode, are fine. I can
fix the game up for you and put it together before uploading it on to
the compo page.
- Entries automatically have title music added to the games, if you
don't wish this to happen. Please let me know. You also can choose the
music to be added to the game title screen, should you want to use it?
- Loading pictures are
welcome, but not really required
- Maximum of 3 entries allowed in the competition.
- Entries must stick to the
themes of SCI-FI/FUTURISTIC or FANTASY/ADVENTURE
Please ensure an all data work file must been included with your
submission. This includes SEUCK Redux entries
Try to vary your own attack waves in the game. We don't want to see the
same old typical enemy just move down the screen all the time.
- Entries could at least have a collectable object which (later on)
can be reserved as a power up collectable (as main prize) - Although
this is not compulsory.
Use of the TND SEUCK framework, or SEUCK Redux is very welcome although
Old unreleased SEUCK games of your own are accepted. - Only if they
don't appear elsewhere on the Internet and that they stand out well. I will check
for any existing releases before evaluating the compo entries.
Submissions can be PAL or NTSC compatible (PAL is preferred).
Entries may be split into separate parts, should you wish to make
something big for the competition. If you need a password system for
your game, please feel free to use any Public Domain password maker
tools, such as JCH CODER, etc. or ask me to link a pass code routine on
to your game.
- The organizer of
the compo is also allowed to participate in the compo, just for fun.
should be in English
VERY IMPORTANT RULES -
YOU MUST REMEMBER THIS:
- Do not use
graphics / assets from commercial game titles, or other people's games
- Do not use copyrighted material from films, books, video games, etc
as the name of your game. Parodies with different names are accepted :)
- Do not use your entry to
exploit other individuals or groups or cause any form of conflict or upset.
- Do not use example attack waves, graphics or sounds from example
SEUCK game demos. They must be your own work. Plus it would be boring
to see more games use those example game attack waves anyway :D
Do not rush your game. We don't want to see rushed games, with ugly
graphics and lack of game play. That would not suit compo standard
- Do not use obscene
material, such as swearing, scenes of adult nature, etc.
- Do not use example demo
games from the original SEUCK. Such as attack waves, etc. That is just
plain lazy ;)
- Try not to make your game too short. This will be classed as a
Although we will accept demo games.
- Try to not put in too many
sprites on the same screen. This will cause SEUCK slowdown syndrome.
- Do not rip logos and assets from existing demos, games, etc if they
are not classed as your own work.Recycling
of your sprites / background graphics from existing games of
your own work is okay.
All entries must be exclusive for this competition, and not have been
seen elsewhere. Please do not upload on to CSDB until after the entry
has been uploaded on to this compo page.
NO SELF-VOTING when the voting phase takes place. If the game is yours,
when you're voting it must be marked as a '0'. The scoring is inspected
- Updated submissions of
previously released games might be accepted, depending on how long your
game has been uploaded to the entries page for.
- No trainers/spoilers
submitted and checked will be available to download if suitable after
When submitting - Please
provide the following:
Name of game:
Musician (if any):
Modifications (if any)
.. All entries will be mastered to .D64 and also to TAP (for tape fans)
with the usual IRQ turbo tape loader.
starts on 1st
submission date is 31st
May 2018 with no extended deadlines after that date.
- Votesheets will be available some time after the closing submission of the compo.
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SEUCK COMPO 2018 ENTRIES:
No entries yet - They will be released as soon they have been submitted.
will come in AFTER the compo submissions deadline and voting deadline
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PREVIOUS SEUCK COMPOS
Sideways SEUCK Compo 2010
The official Sideways Scrolling SEUCK Compo, which I ran in
POUR LE MERITE by BAMSE
The official Vertical Scrolling SEUCK compo, which I ran in
THE MAGE by Gaetano Chiummo
the success of the last Sideways SEUCK Compo in 2010, I did it again
with yet another sideways SEUCK Compo in 2011. Which was yet again,
another successful competition.
FORGOTTEN FOREST by Alf Yngve
SEUCK Compo 2013
a long break in 2012, with not so much going on ;)... This competition
started as a mixed SEUCK compo, and was quite a success. Catering for
both normal, and sideways scrolling versions of SEUCK.
SHEER EARTH ATTACK by Gaetano
SEUCK Compo 2014
The second mixed SEUCK Compo which was launched in 2014.
DOUBLE OR NOTHING
by Alf Yngve
SEUCK Compo 2015
Another quite successful mixed SEUCK Compo 2015. Despite having to
increase the deadline now and then for submissions.
by Ant Stiller
A mini SEUCK compo, which catered for only the sideways scrolling SEUCK
RETRO RETO PAN by
SEUCK Compo 2016
A very successful mixed SEUCK Compo 2016, which also ran over to start
of the year 2017. Some real stunning entries also.
BORDER BLAST 3 by
(Compo Winner - Back to Basics)
The Spanish SEUCK Compo 2017
by Errazking, which I stepped down for a year or so. Features a whole
lot of new SEUCK compo entries and also catered for other systems as
well as the Commodore 64. Some nice games, some pretty old ones as well.
VALKYRIE 2 by
Eleanor Burns - The Winner of Spanish SEUCK Compo 2017 :)
OTHER SEUCK RELATED LINKS
The SEUCK Vault
SEUCK fan web site, run by Andrew Fisher, featuring a large archive of
previously seen/unreleased SEUCK games. Also includes some additional
articles, tips and tricks.
very own SEUCK enhancement tips page, including various POKEs and
assembly / ML listings to help boost the improvement of SEUCK game
creations. Also includes the C64 framework for SEUCK, and a few other
Well's adaptation of the original Shoot Em Up Construction Kit. Create
C64 games, which can scroll across the screen instead of
downwards. Also comes with an example game demo called 'Breakthrough'.
Current version only scrolls from left to the right, but is still worth
checking out. Included on the page, Imaginator and Nyaaaah! 11, for you
to play or work files, which you can muck around with.
Martin Piper's SEUCK Redux Framework
Piper's open source framework for SEUCK games, and other bits. With
this frame work, you are able to make SEUCK games more stable, and use
better pixel perfect collision. You will be required to use the ACME
cross assembler compiler (Martin's version is available), and a lot of
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